Missile lock and laser accuracy.
Moderators: winston, another_commander
- maaarcooose
- ---- E L I T E ----
- Posts: 397
- Joined: Sun May 29, 2011 9:36 pm
- Location: Devon, UK
- Contact:
Missile lock and laser accuracy.
Back when I used to play Elite on the BBC, I used to have a technique for targeting ships and destroying them.
When a ship popped onto the scanner, I arm a missile, point at the ship that is just a dot on screen and when he missile locks, fire the lasers.
This would, with millitary lasers, end up with the ship in question being destroyed, but even with beam or pulse lasers, they would hit the ship.
With oolite, it seems like this isn't the case. The lasers don't seem as accurate as the missile lock at long range.
I just get the feel from the game that the point at which the laser is focused is not dead centre to the crosshairs.
Am I wrong? Is this intentional? Is it just I'm missing an upgrade of some sort? do the lasers have a fairly short range?
!m!
When a ship popped onto the scanner, I arm a missile, point at the ship that is just a dot on screen and when he missile locks, fire the lasers.
This would, with millitary lasers, end up with the ship in question being destroyed, but even with beam or pulse lasers, they would hit the ship.
With oolite, it seems like this isn't the case. The lasers don't seem as accurate as the missile lock at long range.
I just get the feel from the game that the point at which the laser is focused is not dead centre to the crosshairs.
Am I wrong? Is this intentional? Is it just I'm missing an upgrade of some sort? do the lasers have a fairly short range?
!m!
Trading computers and writing stuff....
Website: http://www.theramist.co.uk/
OOliteInfo: http://www.theramist.co.uk/ooliteinfo/oo.php
Website: http://www.theramist.co.uk/
OOliteInfo: http://www.theramist.co.uk/ooliteinfo/oo.php
- Staer9
- ---- E L I T E ----
- Posts: 570
- Joined: Fri Feb 18, 2011 4:53 pm
- Location: Hatfield, Hertfordshire (poor industrial)
Re: Missile lock and laser accuracy.
The pulse and beam laser have very short range, for long range snipping the military laser is better
- maaarcooose
- ---- E L I T E ----
- Posts: 397
- Joined: Sun May 29, 2011 9:36 pm
- Location: Devon, UK
- Contact:
Re: Missile lock and laser accuracy.
Fair enough.
I'll see how I get on once I buy my military laser.
!m!
I'll see how I get on once I buy my military laser.
!m!
Trading computers and writing stuff....
Website: http://www.theramist.co.uk/
OOliteInfo: http://www.theramist.co.uk/ooliteinfo/oo.php
Website: http://www.theramist.co.uk/
OOliteInfo: http://www.theramist.co.uk/ooliteinfo/oo.php
- Disembodied
- Jedi Spam Assassin
- Posts: 6885
- Joined: Thu Jul 12, 2007 10:54 pm
- Location: Carter's Snort
Re: Missile lock and laser accuracy.
The aiming point for the lasers isn't always dead centre, no – and there are variations from ship to ship, depending on the positioning of the cockpit and the laser mounting. It's definitely something you get better at, though. PLaying Elite on the Spectrum, I used to regularly destroy ships when they were just literally dots in the distance. Oolite is harder – although I can still dish out my fair share of long-range destruction, and have even on occasion managed to pick off a fleeing pirate after he's slipped out of target range ... very satisfying it is too.maaarcooose wrote:I just get the feel from the game that the point at which the laser is focused is not dead centre to the crosshairs.
Re: Missile lock and laser accuracy.
I remember or the Nintendo version of Elite, the cross hair was a little off, the actual laser would hit 1 pixel left and 1 down of the centre of the cross hair. But that was back in the days when pixels were fairly chunky things and the game was played on a PAL TV.
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Missile lock and laser accuracy.
Yes, I've actually got quite good at that, and it is extremely smug-making.Disembodied wrote:– although I can still dish out my fair share of long-range destruction, and have even on occasion managed to pick off a fleeing pirate after he's slipped out of target range ... very satisfying it is too.
As has been said, all ships are a bit different and learning where the 'sweet-spot' is on your ship is very useful.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: Missile lock and laser accuracy.
Indeed. It's the optical phenomenon known as [wp]parallax[/wp]. Your viewpoint is not the same as the origin of your laser. If your laser beam originates from the bottom of your screen, your position is obviously above the laser itself. How far above the laser you are depends on the size—especially the height—of your ship, it could be anything between a couple of meters and a couple of dozen meters.maaarcooose wrote:I just get the feel from the game that the point at which the laser is focused is not dead centre to the crosshairs.
Am I wrong? Is this intentional?
You are looking strictly forward, and your laser is firing strictly forward. The crosshairs are related to your view position. So you have to expect you laser to hit your target exactly as many meters below the centre of your crosshairs as your viewpoint is located above your laser. Here's a very crude visualization:
Code: Select all
_______ Cockpit / View camera
\
Your \ ))+)))))))))))))))))))))))))))))
ship \ Crosshairs / Angle of view
seen |
from |___
the \ __________________________
side ___/ Laser beam
__________/ Laser mount
Whenever you aim at something, you have to take this effect of parallax into account if you don't want to miss.
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: Missile lock and laser accuracy.
There was an oddity with the C64 version of Elite that when a ship was a very long way away it was drawn as a blob - specifically a 2x2 grid of pixels, when it reached the scanner edge the code started drawing it as polygons and the shape dropped back down to a single pixel making it harder to hit - so the trick was to bag it just before it reached the scanner edge!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: Missile lock and laser accuracy.
Yep! I think this is the reason why I prefer long-range sniping to this very day.DaddyHoggy wrote:There was an oddity with the C64 version of Elite that when a ship was a very long way away it was drawn as a blob - specifically a 2x2 grid of pixels, when it reached the scanner edge the code started drawing it as polygons and the shape dropped back down to a single pixel making it harder to hit - so the trick was to bag it just before it reached the scanner edge!
- CommonSenseOTB
- ---- E L I T E ----
- Posts: 1397
- Joined: Wed May 04, 2011 10:42 am
- Location: Saskatchewan, Canada
Re: Missile lock and laser accuracy.
If you all want adjustable crosshairs why don't you put a request in the animated gauges thread. That's what it's there for. I will personally follow up on all requests given time.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
Re: Missile lock and laser accuracy.
And on my C64 it would be a direct hit if it was 2 pixels left of dead centre of my military laser sights. Used to be able to snipe groups before they fired a single shot, hitting the other right away after the first one had blown up until my laser overheated. I seem to remember though, that the ships stayed as a "blob" for a wee bit after they came into scanner range.DaddyHoggy wrote:There was an oddity with the C64 version of Elite that when a ship was a very long way away it was drawn as a blob - specifically a 2x2 grid of pixels, when it reached the scanner edge the code started drawing it as polygons and the shape dropped back down to a single pixel making it harder to hit - so the trick was to bag it just before it reached the scanner edge!
Anyway, sniping is much harder in Oolite.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
- CaptSolo
- ---- E L I T E ----
- Posts: 909
- Joined: Wed Feb 23, 2011 10:08 pm
- Location: Preying Manta
- Contact:
Re: Missile lock and laser accuracy.
I played Elite on the C64 and it was easy to blast those 2x pixel representations from long range. With Oolite, as I'm sure it is the same with most of you, I go by the sound of the laser hitting the hull of the target ship. It takes practice and patience so as not to overheat your weapon. My preferred method is sniping from long range usually with the aft laser. Big ships like the Python are easy but it takes more fine tuning with smaller ships, but then they are more easily dispatched.