distressSignal?
Moderators: winston, another_commander
distressSignal?
a small request that, I hope will make sense, and be a bagatelle to implement:
in the AI, when using broadcastDistressMessage, the distressed ship will signal for help from authorities (within range), make ripples around the radar icon, and send a distress comms message from the entries in descriptions.plist..
what I would wish for is a slightly more discrete option that only triggers the first two (a basic signal-based SOS), allowing for a customized descriptions.plist distress call -that could be more relevant to the particular entity, so that an "comms-invisible" broadcastDistressSignal could work both as a more repeated reminder to absent-minded or late-arriving police, and in tandem with a custom descriptions.plist entry without flooding the comms panel.
eh. is this understandable?
in the AI, when using broadcastDistressMessage, the distressed ship will signal for help from authorities (within range), make ripples around the radar icon, and send a distress comms message from the entries in descriptions.plist..
what I would wish for is a slightly more discrete option that only triggers the first two (a basic signal-based SOS), allowing for a customized descriptions.plist distress call -that could be more relevant to the particular entity, so that an "comms-invisible" broadcastDistressSignal could work both as a more repeated reminder to absent-minded or late-arriving police, and in tandem with a custom descriptions.plist entry without flooding the comms panel.
eh. is this understandable?
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- JensAyton
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It is.
I’d quite like the ability to send out a distress signal. Especially when police walk in on a battle, allowing you to try to bamboozle them into thinking it’s the other guy who’s a pirate, just for comedy value. ;-)
I’d quite like the ability to send out a distress signal. Especially when police walk in on a battle, allowing you to try to bamboozle them into thinking it’s the other guy who’s a pirate, just for comedy value. ;-)
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- Arexack_Heretic
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It would also make more sence if police
first give warning,
then fine,
then attack.
(when clean and being a public nuisance)
Darconian policing method does not really look at who shot first...just who was seen shooting first.
Or who complained the most/first.
Ah yeah: I want to yell for assistance too.
You could in FE2, but no one ever came to help. just stupid pirates spawned in uninhabited systems.
first give warning,
then fine,
then attack.
(when clean and being a public nuisance)
Darconian policing method does not really look at who shot first...just who was seen shooting first.
Or who complained the most/first.
Ah yeah: I want to yell for assistance too.
You could in FE2, but no one ever came to help. just stupid pirates spawned in uninhabited systems.
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- Arexack_Heretic
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- Cmdr. Luke
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