The following code is part of the file shipdata.plist. The only thing not working in the OXP is the textures. I have checked and the texture names are correct.
I use openstep so looking at the XML listing is a bit confusing. Why are you using the same texture for diffuse and specular maps? Open the latest log for specific error mssg and line number.
I use openstep so looking at the XML listing is a bit confusing. Why are you using the same texture for diffuse and specular maps? Open the latest log for specific error mssg and line number.
The OXP I'm using as a base used the same texture for almost everything, I don't know why. I worked on a new texture but all I got was a ship that would go right though anything and was invisible. Not working.