Things to enable (a.k.a. Suggestions from the idea guy)
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- Phrostbyte
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Things to enable (a.k.a. Suggestions from the idea guy)
Enable Autopilot Docking with Behemoths (or at least a request that they cut their engines and come to a complete stop so that you can actually manually dock with them).
Enable Autopilot Docking with Rock Hermits (now, really, why wouldn't you?).
Enable a "match speed" command, which automatically adjusts your thrust to match the speed of the targetted craft/object so that you can maintain your current distance.
Enable a "request docking" command, which lets you dock airlock-to-airlock with other ships (and engage in trading with them). This might take alot of coding to accomplish.
Enable a traffic control system. Space Stations, Rock Hermits and Behemoths should all have some sort of "flight control bridge" which monitors traffic. Before a ship is launched, bright flashing lights surrounding the docking bay flash for about ten seconds to warn incoming ships not to try to dock.
Enable a comm system that tells Behemoths, Rock Hermits and Space Stations that you are about to dock (clear all approaches and do not launch craft).
Enable detection that prevents Rock Hermits, Behemoths and Space Stations from launching ships if there is another ship (or debris) in the "approach vector" funnel-shaped region of space in front of the docking bay.
This is because I just wasted about a half hour scooping Thargoid Robot Fighters in Witchspace, got to a system, lined up with a Rock Hermit's docking bay *perfectly*, and just as I was engaging thrusters, I caught a horrific split-second view of a FarStar popping into existence just outside the docking bay on a collision course with me.
Oh, what the heck....
Enable another feature of the advanced space compass which indicates the direction to the nearest Rock Hermit regardless of whether it's in radar range or not.
Enable Autopilot Docking with Rock Hermits (now, really, why wouldn't you?).
Enable a "match speed" command, which automatically adjusts your thrust to match the speed of the targetted craft/object so that you can maintain your current distance.
Enable a "request docking" command, which lets you dock airlock-to-airlock with other ships (and engage in trading with them). This might take alot of coding to accomplish.
Enable a traffic control system. Space Stations, Rock Hermits and Behemoths should all have some sort of "flight control bridge" which monitors traffic. Before a ship is launched, bright flashing lights surrounding the docking bay flash for about ten seconds to warn incoming ships not to try to dock.
Enable a comm system that tells Behemoths, Rock Hermits and Space Stations that you are about to dock (clear all approaches and do not launch craft).
Enable detection that prevents Rock Hermits, Behemoths and Space Stations from launching ships if there is another ship (or debris) in the "approach vector" funnel-shaped region of space in front of the docking bay.
This is because I just wasted about a half hour scooping Thargoid Robot Fighters in Witchspace, got to a system, lined up with a Rock Hermit's docking bay *perfectly*, and just as I was engaging thrusters, I caught a horrific split-second view of a FarStar popping into existence just outside the docking bay on a collision course with me.
Oh, what the heck....
Enable another feature of the advanced space compass which indicates the direction to the nearest Rock Hermit regardless of whether it's in radar range or not.
"The world Arexe is fabled for its exciting sit coms and its inhabitants' ancient loathing of sit coms."
Re: Things to enable (a.k.a. Suggestions from the idea guy)
Shift-C. (I guess someone decided to make it nice and distinct, just in case you want to try to auto-dock with the station while the behemoth's also in range.)Phrostbyte wrote:Enable Autopilot Docking with Behemoths (or at least a request that they cut their engines and come to a complete stop so that you can actually manually dock with them).
Shift-C.Phrostbyte wrote:Enable Autopilot Docking with Rock Hermits (now, really, why wouldn't you?).
This has never been that much of a priority with me, but it is a logical control to have.Phrostbyte wrote:Enable a "match speed" command, which automatically adjusts your thrust to match the speed of the targetted craft/object so that you can maintain your current distance.
Um, right.Phrostbyte wrote:Enable a "request docking" command, which lets you dock airlock-to-airlock with other ships (and engage in trading with them). This might take alot of coding to accomplish.
Apart from letting the players in on the big secret, I believe this is already coded. The bright flashy lights would warn for more than ten seconds, if the witnessed behavior of the other ships is any indication.Phrostbyte wrote:Enable a traffic control system. Space Stations, Rock Hermits and Behemoths should all have some sort of "flight control bridge" which monitors traffic. Before a ship is launched, bright flashing lights surrounding the docking bay flash for about ten seconds to warn incoming ships not to try to dock.
Shouldn't take a comm system for most of the people here (I mean, we've got people who actually dock at less than full cruising speed!) That being said, it would be nice if there was some comm traffic with the tower, especially for those without a docking computer yet. (The docking computer does do some of this (although when the station decides to launch right at the last moment, the docking computer goes into 'collision avoidance.' So far, I think this code has only avoided a collision one time in my games (well, maybe twice.)))Phrostbyte wrote:Enable a comm system that tells Behemoths, Rock Hermits and Space Stations that you are about to dock (clear all approaches and do not launch craft).
I'm sensing a theme here...Phrostbyte wrote:Enable detection that prevents Rock Hermits, Behemoths and Space Stations from launching ships if there is another ship (or debris) in the "approach vector" funnel-shaped region of space in front of the docking bay.
I think I'd prefer the mass detector - it points to the largest (mass / distance^2); a filter removes any exceedingly massive objects (ie stars and planets), once you are close enough for their mass / distance^2 to be off its scale (VBS, such as Behemoths, would also be filtered out before they were within radar range. Most large ships would filter out around the time they entered radar range.) So long as we're just asking.Phrostbyte wrote:This is because I just wasted about a half hour scooping Thargoid Robot Fighters in Witchspace, got to a system, lined up with a Rock Hermit's docking bay *perfectly*, and just as I was engaging thrusters, I caught a horrific split-second view of a FarStar popping into existence just outside the docking bay on a collision course with me.Phrostbyte wrote:
Thrusters? With a Rock Hermit? The control for proper docking speed with rock hermits is 'j', not 'i'. The beauty of using 'j' is, quite simply, one never has to know if something launched, or if they just failed to line up perfectly.
HTH. HAND.
Phrostbyte wrote:Enable another feature of the advanced space compass which indicates the direction to the nearest Rock Hermit regardless of whether it's in radar range or not.
- winston
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Re: Things to enable (a.k.a. Suggestions from the idea guy)
You can already trade with other ships! All you need to do is find a trader then shoot at him for a bit. OK, so the trading is just a wee bit one-sided, but hey...Phrostbyte wrote:Enable a "request docking" command, which lets you dock airlock-to-airlock with other ships (and engage in trading with them). This might take alot of coding to accomplish.
I would very much like to be hired by other ships for escort mission.
Call of distress are sympatic, but I would like to have an escort mission possibility.
If it is not possible to make it inter-system (hyperspace jump), I would like to have an intra-system option "Help, we need an escort !".
And perhaps an intra-system mission with system wich have some problems with pirats ("Police don't make his hob, we need you to destroy somme pirate cove").
OK, I make such job as bounty hunter, but from time to time, I would like some "official" feedback ...
Call of distress are sympatic, but I would like to have an escort mission possibility.
If it is not possible to make it inter-system (hyperspace jump), I would like to have an intra-system option "Help, we need an escort !".
And perhaps an intra-system mission with system wich have some problems with pirats ("Police don't make his hob, we need you to destroy somme pirate cove").
OK, I make such job as bounty hunter, but from time to time, I would like some "official" feedback ...
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Re: Things to enable (a.k.a. Suggestions from the idea guy)
As has been pointed out, use shift-C to 'autodock with target'.Phrostbyte wrote:Enable Autopilot Docking with xxx
That's already done and working too.Phrostbyte wrote:Enable detection that prevents Rock Hermits, Behemoths and Space Stations from launching ships if there is another ship (or debris) in the "approach vector" funnel-shaped region of space in front of the docking bay.
In all fairness I've never got the SHIFT-C method of docking with a Behemoth to work. Sure the docking computer and auto-pilot activate, but it just seems to continually try positioning itself and never gets round to docking, so it would be nice if the Behemoth accepts the request to dock that it slows down to make it easier.
Incidentally the WIKI claims that using docking computers with a Behemoth isn't supported so I'd always assumed that was the reason why I could never get it to work.
Incidentally the WIKI claims that using docking computers with a Behemoth isn't supported so I'd always assumed that was the reason why I could never get it to work.
Re: Things to enable (a.k.a. Suggestions from the idea guy)
i'd like to be able to mark my current direction as a dot on the compass.
its easy to lose your sense of direction in space. in the 3d scanner thread
it was suggested to put some xyz axis in it. that would help too.
the idea of mass detector sounds like the ultimate pirate gadget. !-)
its easy to lose your sense of direction in space. in the 3d scanner thread
it was suggested to put some xyz axis in it. that would help too.
the idea of mass detector sounds like the ultimate pirate gadget. !-)
Would that be after a pitched battle in Thargoid territory? I've mentioned this too, and Giles said he's working on it, asked me to do an AI dump if it happened again, but since then, I never saw a Behe in Thargoid territory, so couldn't do it...rexpop wrote:In all fairness I've never got the SHIFT-C method of docking with a Behemoth to work. Sure the docking computer and auto-pilot activate, but it just seems to continually try positioning itself and never gets round to docking, so it would be nice if the Behemoth accepts the request to dock that it slows down to make it easier.
Discussion is here: https://bb.oolite.space/viewtopic.php?t=1277 So, as Giles points out:
Next time, try pausing the game and pressing '0' (zero), this'll dump a list of entities and their AI states to the console. Then email me the output - it may help.
From the Wiki Behemoth page in the section "Docking with a Behemoth":Murgh wrote:does the wiki say that?
it's been a while, but back in the day it worked. not while it's in aggression mode of course, but during peace-time..
"The starship also does not carry a civilian docking beacon, so your docking computer will not help you. Only manual docking is possible."
Nope it was in a perfectly clear system with only the Behemoth and the witch-point beacon in radar range. Did the Shift-C thing, the Behemoth acknowledged that I was allowed the dock, then the ship spend the next 15 or so minutes (I went off to make a cup of tea) trying to position itself to no avail.Rxke wrote:Would that be after a pitched battle in Thargoid territory? I've mentioned this too, and Giles said he's working on it, asked me to do an AI dump if it happened again, but since then, I never saw a Behe in Thargoid territory, so couldn't do it...rexpop wrote:In all fairness I've never got the SHIFT-C method of docking with a Behemoth to work. Sure the docking computer and auto-pilot activate, but it just seems to continually try positioning itself and never gets round to docking, so it would be nice if the Behemoth accepts the request to dock that it slows down to make it easier.
In the end I aborted the docking sequence and headed off to the station to sell my cargo.
Now that I know about the AI dump state command if it ever happens again I'll do this and forward the file.
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Re: Things to enable (a.k.a. Suggestions from the idea guy)
With ILS (and Dybal's updates) we have almost all of these now...Phrostbyte wrote: ↑Sun May 08, 2005 6:35 pmEnable Autopilot Docking with Behemoths (or at least a request that they cut their engines and come to a complete stop so that you can actually manually dock with them).
Enable Autopilot Docking with Rock Hermits (now, really, why wouldn't you?).
Enable a "match speed" command, which automatically adjusts your thrust to match the speed of the targetted craft/object so that you can maintain your current distance.
Enable a "request docking" command, which lets you dock airlock-to-airlock with other ships (and engage in trading with them). This might take alot of coding to accomplish.
Enable a traffic control system. Space Stations, Rock Hermits and Behemoths should all have some sort of "flight control bridge" which monitors traffic. Before a ship is launched, bright flashing lights surrounding the docking bay flash for about ten seconds to warn incoming ships not to try to dock.
Enable a comm system that tells Behemoths, Rock Hermits and Space Stations that you are about to dock (clear all approaches and do not launch craft).
Enable detection that prevents Rock Hermits, Behemoths and Space Stations from launching ships if there is another ship (or debris) in the "approach vector" funnel-shaped region of space in front of the docking bay.
This is because I just wasted about a half hour scooping Thargoid Robot Fighters in Witchspace, got to a system, lined up with a Rock Hermit's docking bay *perfectly*, and just as I was engaging thrusters, I caught a horrific split-second view of a FarStar popping into existence just outside the docking bay on a collision course with me.
Oh, what the heck....
Enable another feature of the advanced space compass which indicates the direction to the nearest Rock Hermit regardless of whether it's in radar range or not.
But this:
would be nice.Enable a "request docking" command, which lets you dock airlock-to-airlock with other ships (and engage in trading with them). This might take a lot of coding to accomplish.
I think that GalCop Missions has something slightly similar (but if I recall, it is just a case of sending messages... but as I get older and the brain cells die away...), and some of the hundreds of OXP's I've never tried might also have something...
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?