FuelCollector...???

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greenseng
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FuelCollector...???

Post by greenseng »

The FuelCollector. Does it work?

I have Oolite 1.57.1 and the FuelCollector 0.006, think it is the latest version.
But nothing seems to happen?

Is it not compatible any more or is it just me?

I think I can recall that on an earlier version there was a message when it had collected 0.1 Fuel.
But now... just silence.

Some suggestions?
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Cody
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Re: FuelCollector...???

Post by Cody »

Yeah, fuel collector is broken with Oolite 1.75.x.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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greenseng
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Re: FuelCollector...???

Post by greenseng »

El Viejo wrote:
Yeah, fuel collector is broken with Oolite 1.75.x.


Well... one device less, I guess.
Cannot recall I had any use for it though.

Maybe if one was lost in witchspace without fuel.
If there now is any fuel to collect in witchspace.
Have only found Thargoids there - and their fuel cannot be collected...



Switeck
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Re: FuelCollector...???

Post by Switeck »

I use FuelCollector all the time. Since the 2-system trading pair I use are really close together, the recharge rate of the FuelCollector almost allows me to go without buying any fuel. In the event I have a fuel leak or make a 6.8 LY hyperspace jump, FuelCollector will let me get 0.1-0.4 LY worth of fuel in a few minutes so I can inject around some.
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maik
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Re: FuelCollector...???

Post by maik »

Switeck wrote:
I use FuelCollector all the time.
In 1.75?
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Commander McLane
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Re: FuelCollector...???

Post by Commander McLane »

maik wrote:
Switeck wrote:
I use FuelCollector all the time.
In 1.75?
Yes, if you replace the deprecated syntax with the current one. It's really not more than one or two methods that have to be replaced. I did that in my local copy in 1.74, when there were deprecation warnings in the log. Since 1.75 the old methods have been removed, so there are no warnings anymore, just errors.

But even now, the only thing you need to do is to browse your log for errors, find out what the current syntax for the not-working functions is, and change the script accordingly.

I have PM'd Frame yesterday and asked for permission to put up my corrected script as v 0.07 of Fuel Collector. It may take a while until he replies, but I'll let you know when he does.

Or PM me for the details.
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CommonSenseOTB
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Re: FuelCollector...???

Post by CommonSenseOTB »

Good job fellas! :D
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


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greenseng
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Re: FuelCollector...???

Post by greenseng »

Commander McLane wrote:
maik wrote:
Switeck wrote:
I use FuelCollector all the time.
In 1.75?
Yes, if you replace the deprecated syntax with the current one. It's really not more than one or two methods that have to be replaced. I did that in my local copy in 1.74, when there were deprecation warnings in the log. Since 1.75 the old methods have been removed, so there are no warnings anymore, just errors.

But even now, the only thing you need to do is to browse your log for errors, find out what the current syntax for the not-working functions is, and change the script accordingly.

I have PM'd Frame yesterday and asked for permission to put up my corrected script as v 0.07 of Fuel Collector. It may take a while until he replies, but I'll let you know when he does.

Or PM me for the details.


Well... errmm... Have not really started with scripts here... yet.
Maybe I should buy some packages of aspirin and start... again. :roll:

Until then I really look forward to v 0.007 !

Just a question. Is it Java that is used in scripts for Oolite?



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Re: FuelCollector...???

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