maik wrote:Easier docking...? I distinctly remember that it took quite a while in Elite on the C=64 until I managed my first docking and boy did I feel good about it then! Oolite already is a lot easier thanks to the buoys, in fact I don't remember much crashing into the station at all. Making it even easier might take away that sense of accomplishment completely.
Maybe provide easy, medium, and hard gameplay modes:
- easy: no rotation of stations,
- medium: like Oolite 1,
- hard: like Oolite 1 but without the buoy and the slot facing in a random direction (because the planet in fact is the buoy)
Docking does seem to be a negative aspect of the game for some people: see the entry under "Nintendo Hard" in the Oolite page of
TV Tropes, for example – which is in general a very friendly review.
Back in the day, we were all tougher, more stoic, and capable of walking 10 miles to school every day through 6 feet of snow, uphill both ways ...
mind you, we
were prepared to sit patiently loading games in from cassette tape, watching paint dry (if you were a Spectrum owner) or continental drift (if you had a C=64 and no disk drive). I don't think people today are so patient. There's a lot more competition out there for people's fun time, and docking can be a bit of a bugger. Especially for a new player who has managed to navigate his way all the way through to the first destination, and has limped along under mass-lock up to the station only to die while trying to park.
Would we lose anything important by making the docks bigger and slower? I think we'd definitely gain a little bit of "ooh, wow, big!", and reduce the amount of frustrated tears ...