"Steampunk" HUD

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Commander McLane
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Re: "Steampunk" HUD

Post by Commander McLane »

Killer Wolf wrote:
the spider was kick ass. the rest....wasn't.
I found the scene when Will Smith first arrives on the train and Kevin Kline is showing off its gadgets the best one, up to the "this is a man's HEAD". From there it all goes downhill, and the spider was way beyond my willing suspension of disbelief (as was its mechanically enhanced crew).

Technologically it was Star Trek in the wild west. Which simply doesn't work, because while you may be willing to accept inexplicable magic technology in a future setting saturated with technobabble, it's painfully obvious that 19th century technology based on steam engines and clockwork mechanisms simply doesn't have the power and therefore isn't capable of what it is supposed to do in the movie.

Once that was clear (and that was very early on in the movie) the whole thing wasn't wild west anymore, but some steam punk-alternative universe-future holodeck version of wild west. To put it this way: the movie worked only as long as you could trick yourself into believing that what you were seeing was actually one of Captain Janeway's holo-novels, and she was playing President Grant. :P And the heroes were played by her two crew-chew-toys of the week, who had to 'volunteer' to be put through this ordeal in oder to make up for something, or perhaps just for distracting the captain from the actual crisis-of-the-week in the holo deck, in order to prevent her from killing too many crew members for real. </sarcasm mode>
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CommonSenseOTB
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Re: "Steampunk" HUD

Post by CommonSenseOTB »

(Note to self)

To do list:

1-order more redshirts
2-send Data back in time for a shuttle load of "WildWildWest" Whoppers from BK(best burger they ever made, I think?)
3-Aquire the patent on sarcasm and request Commander McLane to pay 5 cents each...and then retire. :lol:
4-play Elite 4 before I die! :roll:

Too late...must sleep....no...must make more huds...sleep next year...
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


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Re: "Steampunk" HUD

Post by Commander McLane »

CommonSenseOTB wrote:
3-Aquire the patent on sarcasm and request Commander McLane to pay 5 cents each...and then retire. :lol:
Sorry, too late. I have already patented it. :P
CommonSenseOTB wrote:
4-play Elite 4 before I die! :roll:
Shouldn't that be "hope for the release of Elite 4 before David Braben dies" (or before the sun goes Nova, whichever happens earlier)? :wink:
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Re: "Steampunk" HUD

Post by CommonSenseOTB »

Ah, touche' ! :)
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


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Re: "Steampunk" HUD

Post by DaddyHoggy »

Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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Re: "Steampunk" HUD

Post by CommonSenseOTB »

Playing oolite with the Steampunk HUD on those computers would be trippy! :) .
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


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Re: "Steampunk" HUD

Post by Cholmondely »

DaddyHoggy wrote: Mon May 23, 2011 2:35 pm
Devastating News
Last edited by Cholmondely on Sat Mar 19, 2022 9:23 pm, edited 1 time in total.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Cholmondely
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Re: "Steampunk" HUD

Post by Cholmondely »

Image

Wiki page now up: Steampunk HUD

OXZ available on in-game Expansions Manager


This would never have happened without Phkb's help...




Problems with this HUD
1) the scanner occludes the lollipops (needing a re-jig of the .png's)
2) there are issues with displaying more than 4 missiles
3) shifting between folded and unfolded contrast lens requires .oxp tweaking (you can't just stretch out your hand...)
4) unfolded contrast lens occludes docked GUIs
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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