After releasing a hacked version of Furball http://www.box.net/shared/4v1n5e0uc1, I've been looking at applying similar JavaScript/AI techniques to a slightly different scenario, space battles between several factions/teams etc. I now have working code available, which depends on Cabal common library, and ALL the systems OXPs (the navy one is currently under-used ATM though). The basic idea is to provide some points of interest to MultiGovernment systems, in the form of a power struggle for such systems involving the "cheap seats" powers

1. Teams from each of: anarchy, feudal, dictatorship & communist approach the midpoint of the space lane and start fighting, They only fight with ships of opposing factions (!).
2. Each team member can call for assistance when its energy is low, this depends on how occupied the other team members are at the time.
3. The player being may opt to express its political views by attacking ships from one or more of the factions, they will remember this for the duration of the run only. Whether you pay the ultimate price depends again on how busy the particular faction member are.
4 There are funky scanner displays to help you sort out who is whom.
5. That's it, I think.
OK, first I'm going to PM the systems authors, don't anticipate issues as I'm not releasing any of their code, but best to be sure I think . . .