I didn't mean that literally. Just that one could conceive a ship with independently cooled lasers that are all mounted at the front. Others already suggested ways to introduce limits here, e.g. 1 laser per energy bank. Or you could put an energy penalty to multiple lasers firing at the same time, so that 2 lasers fired at the same time consume more energy than 2x 1 laser fired in sequence and so on.Commander McLane wrote:Well, to my knowledge nobody has ever suggested or requested something like that.maik wrote:Interesting. As I'm only flying the standard Cobra I expected that if I would be able to take my port and starboard lasers (which are cooled independently) and mounted them as fore lasers I'd have three independently cooled fore lasers.
You're too kind wrt to people's decisions to tilt the game balance in their advantage. I laud your efforts to please everyone but I don't think that it is possible even today to create a mission that will be balanced regardless of what OXPs are installed. I would only aim for the standard game's balance and leave it up to players to behave sensibly. At the same time (and maybe I'm too kind here) I think that most people are intelligent enough to understand that if they play with a very powerful ship then missions become a lot easier than intended.Well, yes, of course I don't. But that's only half the point.maik wrote:As always, don't install an OXP that you don't agree with.
As you know I am (amongst other things) interested in creating mission OXPs. Creating a mission is all about balancing. If you make it too hard nobody's playing it, if you make it too easy if gets boring and nobody's playing it. It is far more difficult to create a balanced scenario than to create a totally unbalanced ship. In fact, unbalanced ships make balanced scenarios impossible.
Therefore it's a little more complicated than "just don't install it". If I were scripting only for my personal needs it would be fine. But (like ship designers) I like to publish my work. But at the same time each stupid uber ship negates and devaluates my work. Those players who use the stupid uber ship for my mission and find it boring, will blame the mission and its designer, not their stupid uber ship and its designer. I find that ultimately de-motivating for my line of OXPing. And because we are humans, and every super power introduced by the game engine will be abused, I am advocating caution already when introducing the super power.
Anyways, I'm looking forward to your next mission!