Xeikil V2

Discussion and information relevant to creating special missions, new ships, skins etc.

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Staer9
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Xeikil V2

Post by Staer9 »

All is now working and it is ready for release.

Version 2 features fully working shaders 24 pirate variants with 8 different paint jobs varying in equipment, A player variant (which at the moment is purple but you can make it whatever colour you want) and a Galcop intercepter variant.

If you purchased a Xeikil in version 1.1 or 1.2 you can still use that save file with this oxp, the materials also work on shader disabled machines so you can still see the hull lights.

Wiki page is here: [EliteWiki] http://wiki.alioth.net/index.php/Xeikil

download here: http://www.box.net/shared/uhvpjlreht
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maik
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Re: Xeikil V2

Post by maik »

Added it to the WIP section of the [wiki]OXP List[/wiki]
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Staer9
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Re: Xeikil V2

Post by Staer9 »

maik wrote:
Added it to the WIP section of the [EliteWiki] OXP List
It is not a WIP it is a release
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Re: Xeikil V2

Post by maik »

Sorry, misunderstood the bit about some script not working yet--will correct it right away!
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Re: Xeikil V2

Post by Staer9 »

I may have finished editing it as you were typing, at first there was a problem, but when I fixed it there were no replies so instead of posting again I edited it, I guess you were writing a reply.
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Re: Xeikil V2

Post by maik »

[wiki]OXP List[/wiki] entry updated as well. As you have a wiki account you can change it yourself, too ;-)
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CommonSenseOTB
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Re: Xeikil V2

Post by CommonSenseOTB »

Nice lobster, I mean ship. I see a theme happening. Exoskeletal aliens from the rogue sunless planet in interstellar space. They get mad and make the thargoids look like chicken thursday. Great job, really! :)
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
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