[RELEASE] Accipiter - ship OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

Post Reply
User avatar
CaptSolo
---- E L I T E ----
---- E L I T E ----
Posts: 909
Joined: Wed Feb 23, 2011 10:08 pm
Location: Preying Manta
Contact:

[RELEASE] Accipiter - ship OXP

Post by CaptSolo »

Wiki Entry

I hope it is received well. I now put aside the modeler for awhile... maybe :-) Never know, it might rain for several days keeping me indoors.

Many thanks to Staer9 and Griff for their contribution, and of course to Smivs for his graphics.
mcarans
---- E L I T E ----
---- E L I T E ----
Posts: 320
Joined: Sun Jun 20, 2010 6:00 pm

Re: [RELEASE] Accipiter - ship OXP

Post by mcarans »

Hi CaptSolo,

Well done on the release of your OXP and please don't hang up your modeller :-).

I made a v small edit to your entry in the OXP list - it is now:
Accipiter : market entry design from Xeceesian shipyards. Strong & fast all purpose vessel for experienced commanders

(I use Wormhole restoration OXP as a max length guide as it's one of the longer descriptions on my browser/OS.
Edit: Wormhole restoration OXP now has a shorter description, so max length guides would be Anarchies and Saleza Aeronautics)

Cheers,
Mike
Last edited by mcarans on Tue May 17, 2011 8:39 am, edited 1 time in total.
User avatar
CaptSolo
---- E L I T E ----
---- E L I T E ----
Posts: 909
Joined: Wed Feb 23, 2011 10:08 pm
Location: Preying Manta
Contact:

Re: [RELEASE] Accipiter - ship OXP

Post by CaptSolo »

Thanks Mcarans. I'll remember that in future.
m4r35n357
---- E L I T E ----
---- E L I T E ----
Posts: 296
Joined: Wed Jan 19, 2011 4:00 pm

Re: [RELEASE] Accipiter - ship OXP

Post by m4r35n357 »

CaptSolo wrote:
Wiki Entry

I hope it is received well. I now put aside the modeler for awhile... maybe :-) Never know, it might rain for several days keeping me indoors.

Many thanks to Staer9 and Griff for their contribution, and of course to Smivs for his graphics.
Shopped around in G6 and managed to pick one of these up & load it up to the brim, very nice, very pretty! Just a thought, one change I made was to add:

Code: Select all

"cloak_passive" = yes;
to accipiter-player, as I don't believe in shooting whilst cloaked. But thanks for your work, I'll keep this for the forseeable future!
User avatar
CaptSolo
---- E L I T E ----
---- E L I T E ----
Posts: 909
Joined: Wed Feb 23, 2011 10:08 pm
Location: Preying Manta
Contact:

Re: [RELEASE] Accipiter - ship OXP

Post by CaptSolo »

m4r35n357 wrote:
Just a thought, one change I made was to add:

Code: Select all

"cloak_passive" = yes;
to accipiter-player, as I don't believe in shooting whilst cloaked. But thanks for your work, I'll keep this for the forseeable future!
Perfectly okay. I had not considered that bit of code. Comes from not having a cloaking device myself I guess. :-)
User avatar
CommonSenseOTB
---- E L I T E ----
---- E L I T E ----
Posts: 1397
Joined: Wed May 04, 2011 10:42 am
Location: Saskatchewan, Canada

Re: [RELEASE] Accipiter - ship OXP

Post by CommonSenseOTB »

Nicely done! :D
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
User avatar
Optimus
Poor
Poor
Posts: 6
Joined: Tue Feb 08, 2011 6:01 pm
Location: Mostly in the space

Re: [RELEASE] Accipiter - ship OXP

Post by Optimus »

Download link broken :(
Installed: E2F(dosbox), JJFFE_hell_mod(wine), Vegastrike(native), Oolite(native), Pioneer(native)
Playing now: Oolite, E2F, Vegastrike.

"Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me."
User avatar
CaptSolo
---- E L I T E ----
---- E L I T E ----
Posts: 909
Joined: Wed Feb 23, 2011 10:08 pm
Location: Preying Manta
Contact:

Re: [RELEASE] Accipiter - ship OXP

Post by CaptSolo »

Optimus wrote:
Download link broken :(
Sorry about that. Will fix ASAP.

Update: Link fixed
Post Reply