Yes, seconded!Switeck wrote:I wish the newsflashes weren't just 1-time events. All too often I forget to check "F8" when I get a notice.
Could these be made to remain until you read them...and then disappear?
I feel like I'm missing important news.
Snoopers
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- maik
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Re: Snoopers
- DaddyHoggy
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Re: Snoopers
It's nice to think people consider my four line throwaway witticisms "important" - gives me a nice warm glow inside.maik wrote:Yes, seconded!Switeck wrote:I wish the newsflashes weren't just 1-time events. All too often I forget to check "F8" when I get a notice.
Could these be made to remain until you read them...and then disappear?
I feel like I'm missing important news.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- maik
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Re: Snoopers
Just proves that I'm a news junkie. If refreshing the OO board way too frequently doesn't already...
- DaddyHoggy
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Re: Snoopers
Well another 50 for chart 3 is on my to do list. I've spotted some trends in the descriptions so I'm hoping for good things.maik wrote:Just proves that I'm a news junkie. If refreshing the OO board way too frequently doesn't already...
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- maik
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Re: Snoopers
Then I guess I haven't even seen yours yet, I'm currently in G7...
- DaddyHoggy
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Re: Snoopers
From memory there's some generic ones I did that appear everywhere (derived from the ones I did for Local Hero2) and then there's 50 chart 1 specific ones and 50 chart 2 specific ones, plus the ones that others inject (such as UPS) - eventually I'll do 50 for every chart.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- maik
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Re: Snoopers
I think I 'm through with Assassins Guild, so I can move on to G8, play Iron Raven (looking forward to that a lot!) and then swing round to G1 again and get the news
- Okti
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Re: Snoopers
Iron Raven is a very good mission to play, being a test pilot I can tell that, when you finish that G5 may be interesting.maik wrote:I think I 'm through with Assassins Guild, so I can move on to G8, play Iron Raven (looking forward to that a lot!) and then swing round to G1 again and get the news
- Cody
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Re: Snoopers
G5 has always been the most interesting sector.Okti wrote:G5 may be interesting.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Snoopers
Indeed, you are missing important news then .-)maik wrote:Yes, seconded!Switeck wrote:I wish the newsflashes weren't just 1-time events. All too often I forget to check "F8" when I get a notice.
Could these be made to remain until you read them...and then disappear?
I feel like I'm missing important news.
And OXPs like BlOomberg, Hyperradio or Missions like UPS-Courier or Vector are using newsflashes as well...
...and in these cases you are missing all these additional nice features and valuable infos.
Not sure, though, why you don't read them in the first place .-)
Will think about a way to keep the activation until player jumps.
Re: Snoopers
Snoopers2.1.1 is online.
Changes:
- new property "Ori" for the model.
- keeps activation now until player jumps.
- new script_info key snoopersNews for non-main stations, not necessary for stations with hasNPCTraffic set to true.
- Documentation: http://wiki.alioth.net/index.php/Category:OXPDoc.
Thanks to Eric for the .hasNPCTraffic suggestion .-)
Changes:
- new property "Ori" for the model.
- keeps activation now until player jumps.
- new script_info key snoopersNews for non-main stations, not necessary for stations with hasNPCTraffic set to true.
- Documentation: http://wiki.alioth.net/index.php/Category:OXPDoc.
Thanks to Eric for the .hasNPCTraffic suggestion .-)
- Fatleaf
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Re: Snoopers
Hi, I had a crash and found this line about 100 times so I thought I would report it.
11:32:41.881 [script.javaScript.exception.unexpectedType]: ../AddOns/Snoopers2.1.1.oxp/Scripts/snoopers_modelview.js, line 50.
11:32:49.883 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (snoopers_modelview 2.1.1): TypeError: this.s is undefined
Hope it helps.
11:32:41.881 [script.javaScript.exception.unexpectedType]: ../AddOns/Snoopers2.1.1.oxp/Scripts/snoopers_modelview.js, line 50.
11:32:49.883 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (snoopers_modelview 2.1.1): TypeError: this.s is undefined
Hope it helps.
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Holds the Ooniversal record for "Thread Necromancy"
- Eric Walch
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Re: Snoopers
Its a but in Coyote run. So I assume you are playing the mission at the moment. It is Coyote run that is overwriting a snoopers mission screen. This results in an undefined variable in snoopers. Both authors are already aware of the problem. I assume Svengali will add a test to detect that his mission page was corrupted and probably will offer the scheduled message on a next docking.Fatleaf wrote:Hi, I had a crash and found this line about 100 times so I thought I would report it.
11:32:41.881 [script.javaScript.exception.unexpectedType]: ../AddOns/Snoopers2.1.1.oxp/Scripts/snoopers_modelview.js, line 50.
11:32:49.883 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (snoopers_modelview 2.1.1): TypeError: this.s is undefined.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Re: Snoopers
Yep. The way I'm going now is a bit different. Snoopers will get a replay feature in case another OXP is overriding a Snoopers screen. I'm not sure though if Snoopers should try another callback in case of OXP inserted news and the inserting OXP expects a callback, because the callback has been done the first time already. Probably I'll add another property to give OXPs control about this handling.Eric Walch wrote:Its a but in Coyote run. So I assume you are playing the mission at the moment. It is Coyote run that is overwriting a snoopers mission screen. This results in an undefined variable in snoopers. Both authors are already aware of the problem. I assume Svengali will add a test to detect that his mission page was corrupted and probably will offer the scheduled message on a next docking.Fatleaf wrote:Hi, I had a crash and found this line about 100 times so I thought I would report it.
11:32:41.881 [script.javaScript.exception.unexpectedType]: ../AddOns/Snoopers2.1.1.oxp/Scripts/snoopers_modelview.js, line 50.
11:32:49.883 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (snoopers_modelview 2.1.1): TypeError: this.s is undefined.
Thanks Fatleaf and Eric!
Re: Snoopers
Snoopers2.1.2 is online.
Changes:
- New property "Recall" added. If set and another OXPs overrides a Snoopers screen, the callback will be send again when the screen gets displayed again.
- Doc updated.
Changes:
- New property "Recall" added. If set and another OXPs overrides a Snoopers screen, the callback will be send again when the screen gets displayed again.
- Doc updated.