Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

scanner and target system memory

An area for discussing new ideas and additions to Oolite.

Moderators: winston, another_commander

Post Reply
chrisirhc
Poor
Poor
Posts: 7
Joined: Thu Mar 17, 2011 7:42 pm

scanner and target system memory

Post by chrisirhc »

Is it possible to get the scanner display to indicate which of the vessels shown are already stored in the targeting system, I find it quite irritating sweeping through a battle trying to decide which ships to attack only to scan the same few over and over again. Maybe its just my situational awareness isn't up to scratch but I can't keep track of very many ships during a dogfight...
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16079
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: scanner and target system memory

Post by Cody »

Target each bandit with a different missile, then at least you can cycle through your missiles and the target reticle will switch from one to the next.
Of course, you're limited by the number of missiles that you're carrying, but it keeps track of a few bandits nicely.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: scanner and target system memory

Post by Zireael »

In any case, a way to mark the targets as being in the memory would be nice...
Post Reply