UPDATED OXP: Kestrel&Falcon 1.70.1

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Eric Walch
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Re: UPDATED OXP: Kestrel&Falcon 1.70.1

Post by Eric Walch »

Riff wrote:
maybe someone here can help me, i finaly got to buy a falcon but the target reticle doesnt work but it works on other ships.
has anybody come across this problem?


thanks :?
I have no idea what the problem is, but I do know that the falcon is the only ship that has the viewpoint not in the middle but to the side. Makes manual docking 'interesting'. I can imagine that the reticule is not anticipating correctly, or it just behaves different than you expect.
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Malcul
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Re: UPDATED OXP: Kestrel&Falcon 1.70.1

Post by Malcul »

Don't know why target reticle (reticule?) doesn't work with the Falcon, but I do know that the Milhud v3.4 has the target reticle built into it, and certainly works beautifully with the falcon, and most other craft.

The Milhud is superb and does away with the target reticle.oxp

Malcul

Also try the Kestrel&Falcon 1.71.0, that might make a difference.
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Re: UPDATED OXP: Kestrel&Falcon 1.70.1

Post by Cody »

Malcul wrote:
The Milhud is superb and does away with the target reticle.oxp
So does the core game now, doesn't it... my reticle turns red without the target reticle oxp installed.
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Re: UPDATED OXP: Kestrel&Falcon 1.70.1

Post by another_commander »

El Viejo wrote:
So does the core game now, doesn't it... my reticle turns red without the target reticle oxp installed.
Not quite. Any HUD OXP can override the default target sensitive reticle setting, which in the core game is still set to false.
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Re: UPDATED OXP: Kestrel&Falcon 1.70.1

Post by Cody »

another_commander wrote:
El Viejo wrote:
So does the core game now, doesn't it... my reticle turns red without the target reticle oxp installed.
Not quite. Any HUD OXP can override the default target sensitive reticle setting, which in the core game is still set to false.
Heh... I must have changed the setting and forgotten about it... hey-ho.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: UPDATED OXP: Kestrel&Falcon 1.70.1

Post by Riff »

i guess ill try the Milhud v3.4 and see if it works. plus i totaly goofed up because i had several saves, one had my python before i got the falcon and the other was the falcon and i sorta overrode my python save with the falcon :cry:
thanks for the help guys
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Re: UPDATED OXP: Kestrel&Falcon 1.70.1

Post by Riff »

it worked! thanks for the help everybody :D
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Re: UPDATED OXP: Kestrel&Falcon 1.70.1

Post by montana05 »

The next update is about to be finished, this time with major changes:

added the Merlin - why ? Because it's nearly a Kestrel so no further effects to the game
kept all player ships but made it much more difficult to buy them
removed some NPC's made others very rare
added Falcon-X, Kestrel Defender and Merlin Courier, both NPC's and player - the new ships are still superior but not as much as the originals

The next generation will be build on GalCop technology so no tiny fighters with insane speed, hyperdrive and all shields available anymore.
Scars remind us where we've been. They don't have to dictate where we're going.
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