Save any time you want (at a Main Station) just save with a different pilot name - that way you can have an Adder Pilot and a Cobra MkIII pilot, each existing in their own familiar but unique Ooniverse.mandoman wrote:Yes, I think so too. Just for the heck of it I traded my Mark III for an Adder. I found one that was already loaded with an extra energy pack, Advanced Target Compass (Neither of them are on the Oolite Reference Sheet I have), and a Docking computer (that I don't need, or use, LOL). The old Mark III is only worth 88,000 Galactic Credits, give or take a couple thousand, so I bought the Adder on a temporary basis, and added every other thing I could find on to it. Beam Laser, ECM, and Energy Bomb (whatever that is, I know, go look it up, and I will). I haven't found a cloaking device yet, or energy fuel injectors, but I'm keeping my eyes open. I haven't been destroyed yet since I bought the Adder, and I've been to four different planet systems with it. I've killed three pirates (that beam laser is absolute destructatude), and taken the bounty on them, and made two others change their minds about attacking me further, though I'm still listed as Harmless, LOL!!!
I haven't saved the game yet since buying the Adder, so if I get destroyed, I can reclaim the old Mark III. It does carry a lot bigger load, though I've been buying Space Stations out of gems, gold, and platinum. If I get enough of that put away, I should eventually come onto a System that could be a big payoff.....or not, who knows.
By the way, you will discover the first time you get in a fire fight that the Adder is a dreadful combat ship - a slow recharge rate and only two energy bars means that a full volley of your beam laser, a single fire of your ECM and the first time an enemy nicks your shields you'll find your reading the "PRESS SPACE COMMANDER" message as you won't have enough energy remaining to absorb the shot.