Sometimes they show up in systems, but seldom more than 1 or 2. Rumor has it they're more likely to show up in Corporate States than Anarchies?
They carry Thargons, small ships they "fire" like missiles to help whittle away at whatever they're after. But often the Thargons get left behind and become permanently inactive. Currently they're carriers in all but name, but cannot recover their "aircraft" after launching a sortie.
I propose a CHANGE to the game (or at least an OXP) that will explain all this behavior and make them more of a threat in-universe, at least for the "game in your head":
Give them fuel scoops and maybe 10-20 TC cargo space.
This way they can recover inactive Thargons...and via a script can replace the inactive ones with "fresh" Thargons at the rate of maybe 1 per minute if it scoops enough.
For explaining the other part, it's like this -- in interstellar space it's normally many Thargoids against only 1 non-Thargoid ship, hardly a fair fight. So Thargoids sometimes go to systems in 1's and 2's so they have less competition for the same target. They're not doing it out of any sense of fairness or because they're insanely brave. But they are driven by an insanity of sorts...they are insanely hungry.
Yes, that's right...they're going to regular systems for FOOD! They scoop up escape pods, and when their hold is full, hyperspace out. Since they attack on sight, you'll likely only notice this due to a LACK of escape pods after someone else loses a fight with them. And you may wonder why killing a Thargoid warship causes it to sometimes eject (empty?) escape pods.
Ejecting in interstellar space could even have multiple results:
1.Death by starvation/loss of power.
2.Against-all-odds rescue by a passing friendly ship.
3.A fate worse than death, captured by Thargoids. Do I need to explain what happens here?
