I'm well-aware of NPC ships doing jinks and turns in combat, especially because of my "Switeck mod".

I usually attempt to fly formation like a wing man for an off-to-the-side moving camera view of ship vs ship combat. I can do that well enough to notice small angle changes, because that usually quickly causes closing or diverging paths at speed. But in head-on passes with both NPC ships supposedly firing away...dodging is often only accidental, though they may rotate -- at least till they nearly collide and pass each other.
And as for the Police Viper Interceptor -- there were other pirates in range. It wasn't changing targets to another pirate, it changed to going back on patrol! If it were fleeing, it would have been in a different AI state. Plus, it wasn't using injectors. I'm dumbfounded.
I'm seeing NPC ships take an inordinate amount of time to kill other NPC ships, even at times with seemingly overwhelming firepower. 5-10 NPC ships chasing and supposedly firing on a single ship. I see maybe 1-2 shots per second total even if most or all of the NPC ships are mounting beam or military lasers. Considering the concentration of firepower, even with some overheated lasers, I'd expect far greater fire. Over 10 shots/second are possible...maybe 20! I don't expect quite that high, only that the fire rate is extremely low even to act as a "crutch" for the player so they can take on massive numbers to boost their ego. On top of the fire rate, the hit rate even at relatively short ranges of <4 km can only be described as bad. My previous bad AI example concerning NPC ship "jousting" showed just how bad -- sometimes 10-20 shots fired by a single ship at these ranges before it scores 1 hit. This is against ships usually moving almost directly towards or away from each other.
I'm often cloaked at the time, as an observer who doesn't want to ruin the test...and the very extremely hacked ship I'm using has radar jammer and descrambler so it's never a missile target. Sometimes I'm targeting ships, but often I am not as I know the AI reacts weirdly to being targeted by cloaked ships. Sometimes I'm not cloaked at all possibly because I'm distant enough from the fight and/or can tell all the participants already have targets.