...And here I was hoping you could report cargo reputation decaying from docking/launching too much.

Moderators: winston, another_commander
I'm not sure about it, but I assume that the reputations decay on a per-jump basis, not a game-time basis.Switeck wrote:...And here I was hoping you could report cargo reputation decaying from docking/launching too much.
Anacondas and Boas are also usually well-stocked. And they sometimes come even without any escorts...Makandal wrote:The most profitable is to shoot a python and scoop the cargo. With 3-4 python, you get plenty of cargo for free, 5-6 cargo pods per python = an average of 170 credits of net profit per python (30 in average per pod). Python are not too tough for beginners and not too aggressive. Problem: these pythons are escorted by wicked Sidewinders or Adder.
I do this on occasion. Problem is, the least valuable cargo often extends to poor helpless slaves... Let's just say I'm not the most sympathetic squirrel in the space lanes!Switeck wrote:It's sometimes worth coming to a dead stop, dropping your least valuable cargo, and picking up floating cargo just to see what it is.
I'm always trying to go for food first and then for textiles, if I have to jettison some. Usually that gives enough room.Mauiby de Fug wrote:I do this on occasion. Problem is, the least valuable cargo often extends to poor helpless slaves... Let's just say I'm not the most sympathetic squirrel in the space lanes!Switeck wrote:It's sometimes worth coming to a dead stop, dropping your least valuable cargo, and picking up floating cargo just to see what it is.
Yes it is on jump basis. Or better: every time "market_rnd" is below 8 on entering a system. market_rnd varies between 0 and 255 so, 256/8 = 32 means on average is decays every 32 jumps but it is fully random and reputation could decay in two successive jumps.Commander McLane wrote:I'm not sure about it, but I assume that the reputations decay on a per-jump basis, not a game-time basis.Switeck wrote:...And here I was hoping you could report cargo reputation decaying from docking/launching too much.
Don't worry for that. Slaves in the Ooniverse are not labour works per se, except in tech level < 3. In other, they are used for organ farms and will end up on life support system being butchered pieces by pieces. Frozen slaves can still be used but in very limited occasions. Thus, you are doing a semi-ethical move in dropping a slave container in space.Mauiby de Fug wrote:I do this on occasion. Problem is, the least valuable cargo often extends to poor helpless slaves... Let's just say I'm not the most sympathetic squirrel in the space lanes!Switeck wrote:It's sometimes worth coming to a dead stop, dropping your least valuable cargo, and picking up floating cargo just to see what it is.
*laughs* Most amusing!Makandal wrote:Don't worry for that. Slaves in the Ooniverse are not labour works per se, except in tech level < 3. In other, they are used for organ farms and will end up on life support system being butchered pieces by pieces. Frozen slaves can still be used but in very limited occasions. Thus, you are doing a semi-ethical move in dropping a slave container in space.Mauiby de Fug wrote:I do this on occasion. Problem is, the least valuable cargo often extends to poor helpless slaves... Let's just say I'm not the most sympathetic squirrel in the space lanes!Switeck wrote:It's sometimes worth coming to a dead stop, dropping your least valuable cargo, and picking up floating cargo just to see what it is.
Whaaaat? Does this really happen? I've never tried to dock during a battle near a station, so I don't know.DaddyHoggy wrote:I'm pretty sure that I've docked in the middle of a firefight to re-arm, refuel and have rejoined the battle with lots of debris from both sides and fewer ships to fight - I think I've even heard the odd laser fire strike the hull of the station - definitely not on hold!
Yes. NPC ships carry on as usual while you’re docked (and, for that matter, before you start the game).The Black Albatross wrote:Whaaaat? Does this really happen? I've never tried to dock during a battle near a station, so I don't know.
It can happen to the main station as well if it's destroyed through a script. Main stations are indestructible in "normal" game play, therefore you usually don't witness it happening. But they can be destroyed or removed through a script, and you are launched into the debris if you happen to be docked at the time.Switeck wrote:You can even be forcibly ejected/launched from a station that's about to die. Beats the alternative, but can come as quite a shock. This can only happen to secondary stations, never the main station.
system.mainStation.explode()
while you're docked. Meh, relative time dilation. What can you do? Damn you Einstein!!!Ahruman wrote:Yes. NPC ships carry on as usual while you’re docked (and, for that matter, before you start the game).The Black Albatross wrote:Whaaaat? Does this really happen? I've never tried to dock during a battle near a station, so I don't know.
The simulation really ought to be sped up to try to “catch up” with the ship’s clock adjustments, but it isn’t.