Disembodied wrote:I still think the vanilla misjump should be classed as a bug
Disembodied wrote:Putting the fuel tank in the core game could be a workaround (although I don't think it's worth doing just now: a freeze is a freeze, and I wouldn't want to argue for an exception to be made in this case).
You contradict yourself, my good man. If it's a bug, it's not frozen.
Disembodied wrote:But we still can't guarantee that everyone will have one, every time. Ultimately it needs a solution that doesn't require a piece of optional equipment. Everyone, if they've managed to survive the attack, should be able to get home and tell everyone else about it.
My thinking when suggesting the FT in core is fairly straightforward:
-As changes go, it's a minor one to implement - at least according to one fellow who's not going to be doing the implementation bit.
-As a piece of kit, the FT is nicely balanced. You pay premium price for the actual fuel involved, so it's not economical to use as anything but an emergency reserve, be it in witchspace or when injectors can mean life or death. And it takes up a pylon, so each tank reduces your offensive capability. The missile you gave up for the tank
could end up being the missile that
didn't save your bacon.
-As for the escape route from WS needing to be always available, that's a valid argument. But
any equipment is optional. You could just as easily perish in WS because you decided to not restock your missiles, or if, as opposed to the OP, you didn't have an Energy Bomb.
Feature Freeze aside, the FT is pretty close to a perfect temporary fix. And that might actually be the main argument
against it: After all, there is nothing more permanent than a temporary fix...
"Actually this is a common misconception... I do *not* in fact have a lot of time on my hands at all! I just have a very very very very bad sense of priorities."
--Dean C Engelhardt