Liners OXP
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- Smivs
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Re: W.I.P Liners OXP
This thread has been idle for too long, but progress is (slowly) ongoing. I have produced three versions of 'my' liner now, The Oolympic and her two sister ships the LOositania and the MOoritania. They are outwardly similar but have different colour schemes and 'Nameplates'.
The really good news is (as you may have seen elsewhere) that dertien has also offered to supply a liner. The more the merrier, as they say.
The really good news is (as you may have seen elsewhere) that dertien has also offered to supply a liner. The more the merrier, as they say.
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: W.I.P Liners OXP
Is this OXP still a-goer?
I have a nice little ship (all 3-4km length of it) which might fit it quite nicely. Needs to be run through obj2dat over the weekend, and then scripted and OXP'd up and someone to give it a suitable skin-job (paging Mr Groove, Mr P. A. Groove...).
If this OXP is going to happen of course...
I have a nice little ship (all 3-4km length of it) which might fit it quite nicely. Needs to be run through obj2dat over the weekend, and then scripted and OXP'd up and someone to give it a suitable skin-job (paging Mr Groove, Mr P. A. Groove...).
If this OXP is going to happen of course...
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- Smivs
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Re: W.I.P Liners OXP
Hi Thargoid, yes please/thank you. It's still alive although progress has been slow as it's being fitted in around other things.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- pagroove
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Re: W.I.P Liners OXP
Yep Thargoid!
Although its a slow mover with no real deadline. This is still an active project.
EDIT to add. What we need when all ships are in is a script that randomizes all types neatly. I have now for Example the Bulk Haulers.oxp which is nice but the script in that distributes a bit to much Bulk Haulers.
Although its a slow mover with no real deadline. This is still an active project.
EDIT to add. What we need when all ships are in is a script that randomizes all types neatly. I have now for Example the Bulk Haulers.oxp which is nice but the script in that distributes a bit to much Bulk Haulers.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Re: W.I.P Liners OXP
OK, just to give this a little more life, I had a play last week in cooking up a new design. So here's the Emerald Class liner, with its shuttlecraft (Diamond class).
Emerald
Diamond
The Diamond is of course inspired by TOS Trek, and the Emerald in-game looks something like a Rolls-Royce, which was kinda the idea. Oh and to give some idea of scale, the central dock at the front (the one in the middle) is a standard docking bay (as seen on main stations etc). The dimensions are 1268.750 x 750.000 x 3293.750 - it's a big beastie!
The other 4 bays are for the shuttles, which launch when it arrives at the planet (similar AI/scripting to the HammerHead). In this case it launches anywhere between 1 and 4 shuttles at once, to speed things up a bit. And it's fully dock-able with, by manual, auto or instant.
But as you can see it's still lacking its texture. That I have neither the time nor the skill to do properly, so who's up for a bit of skinning? I'm still tweakings (escort formation is next on the list), but it's close enough to being finished that it can be packaged up and sent to the paint-shop of anyone who cares to take on the job...
Emerald
Diamond
The Diamond is of course inspired by TOS Trek, and the Emerald in-game looks something like a Rolls-Royce, which was kinda the idea. Oh and to give some idea of scale, the central dock at the front (the one in the middle) is a standard docking bay (as seen on main stations etc). The dimensions are 1268.750 x 750.000 x 3293.750 - it's a big beastie!
The other 4 bays are for the shuttles, which launch when it arrives at the planet (similar AI/scripting to the HammerHead). In this case it launches anywhere between 1 and 4 shuttles at once, to speed things up a bit. And it's fully dock-able with, by manual, auto or instant.
But as you can see it's still lacking its texture. That I have neither the time nor the skill to do properly, so who's up for a bit of skinning? I'm still tweakings (escort formation is next on the list), but it's close enough to being finished that it can be packaged up and sent to the paint-shop of anyone who cares to take on the job...
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- Smivs
- Retired Assassin
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- Joined: Tue Feb 09, 2010 11:31 am
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Re: W.I.P Liners OXP
Thanks Thargoid - that looks perfect.
Where do I get it?
Where do I get it?
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: W.I.P Liners OXP
I'll package it up and PM you a link next week, once I finish tinkering with the script.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Re: W.I.P Liners OXP
I'm texturing it as I speak
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Re: W.I.P Liners OXP
Could be fun to have multiple skins for the same ship. If that's a go-er I can extend the scripting a bit and have it randomly select one from the available pool, make things more visually interesting...
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Re: W.I.P Liners OXP
Coming along nicely
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- Killer Wolf
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Re: W.I.P Liners OXP
that's looking sweet. when you get the normal map adding some depth effects to that it's gonna look stunning.
- pagroove
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- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Re: W.I.P Liners OXP
Sadly making normal maps is currently out of my reach.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Re: W.I.P Liners OXP
I lost my ship. I overwrote it
Back to the drawing board. Lost 2 days of texturing.
Life is learning I guess
Back to the drawing board. Lost 2 days of texturing.
Life is learning I guess
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Re: W.I.P Liners OXP
When you lose 2 days of work you die a little. I restarted already. It can only get better
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709