Shiny Black Monks

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

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Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2479
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Re: Shiny Black Monks

Post by Griff »

hmm, looks like i was careless and assigned the wrong vertex shader to the "littlebear_griff_monkbranch_turret" object, i think the fix is to edit the oxp's shipdata.plist, go to line 201 and change it from

Code: Select all

vertex_shader = "griff_blackmonk_station_dockingbay.vertex";
to

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vertex_shader = "griff_blackmonks-generic.vertex"; 
if you make this change then remember to start next start oolite holing down the shift key on your keyboard until the spinning cobra appears to force oolite to clear out it's cache of oxp data and re-read it all in again (so it notices the edit)
I'll update the oxp and re-upload it too, good spot Switeck! i think that bugs been there for ages.
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