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Looking ahead

General discussion for players of Oolite.

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Eric Walch
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Re: Looking ahead

Post by Eric Walch »

Thargoid wrote:
Heat is a manifestation of kinetic energy (it's the movement and/or vibration of atoms and molecules). But the conversion of that energy into work is never going to be 100% efficient - usually much less so - and lots will be lost to the surroundings and atmosphere.
For an average combustion motor in cars with pistons it is about 15% work and 85% heat !. Recently the Michigan State University presented a prototype of a drastically different engine without pistons that had an efficiency of about 60% and was 20% less in weight. Still no 100% efficiently, but 4 times the current average looks interesting. :D

My bible for heat transport was: Transport Phenomena by W. J. Beek and K. M. K. Muttzall. I specially liked the chapter introductions by 'detective' John.
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Re: Looking ahead

Post by Lone_Wolf »

While searching I stumbled on this :
The OpenGL Extension Wrangler Library

It's available for many platforms and while it is intended for C/C++ developers , not Object C maybe it can help with the OpenGL detection of Oolite ?
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Killer Wolf
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Re: Looking ahead

Post by Killer Wolf »

i'm getting the feeling i'm going to need an A-level in physics to do my next OXP >:-(
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Re: Looking ahead

Post by Cody »

Oolite 2… a really good concept, and it has my wholehearted approval… I look forward to its launch with great anticipation. Using Griff’s ships for the core set is not entirely unexpected, but it’s very good to hear, nevertheless. As you’ll know, I’ve always been a big fan of Griff’s ships and this news put a broad smile on my ugly face.

There are a few things that I’d like to see happen (which I’m pretty sure don’t happen now), either in Oolite 2 or sooner, and all involve npc behaviour: npc ships should gal-jump very occasionly; main stations should occasionly launch offender/fugitive npc ships; and offender/fugitive npc ships should occasionly emerge at the witchpoint of any given system.

Oh… 1.75.1 runs real sweet on my new machine, btw. I had to go five weeks without playing ‘the great game’, but I’m catching-up on flight time now… it’s glorious!
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And any survivors, their debts I will certainly pay. There's always a way!
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JensAyton
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Re: Looking ahead

Post by JensAyton »

Lone_Wolf wrote:
It's available for many platforms and while it is intended for C/C++ developers , not Object C maybe it can help with the OpenGL detection of Oolite ?
We don’t have any problem with detecting OpenGL extensions.
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Re: Looking ahead

Post by DaddyHoggy »

Ahruman wrote:
Lone_Wolf wrote:
It's available for many platforms and while it is intended for C/C++ developers , not Object C maybe it can help with the OpenGL detection of Oolite ?
We don’t have any problem with detecting OpenGL extensions.
:lol: :roll: Oh for a SarcMark(tm)...
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Oolite Life is now revealed here
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Re: Looking ahead

Post by JensAyton »

Using them right, on the other hand…
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Re: Looking ahead

Post by DaddyHoggy »

Ahruman wrote:
Using them right, on the other hand…
:D
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Apparently I was having a DaddyHoggy moment.
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Zireael
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Re: Looking ahead

Post by Zireael »

Another request: player ship having twin lasers or more?
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Re: Looking ahead

Post by Lone_Wolf »

1 of the things that comes up sometimes is that the the 3 main oolite platforms treat folder/filenames differently with regard to case.

Maybe oolite 2 could define a standard to avoid this ?

example :
foldernames always start with a capital
filenames are always lower case.

For OXZ writers an external program (python ?) could be written that converts all folder/filenames below the current folder to comply with this standard.
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JensAyton
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Re: Looking ahead

Post by JensAyton »

Lone_Wolf wrote:
1 of the things that comes up sometimes is that the the 3 main oolite platforms treat folder/filenames differently with regard to case.
This won’t be an issue with OXZs, as they’ll be single files whose internal structure is managed by Oolite, not the file system.
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Re: Looking ahead

Post by Commander McLane »

El Viejo wrote:
There are a few things that I’d like to see happen (which I’m pretty sure don’t happen now), either in Oolite 2 or sooner, and all involve npc behaviour: ... main stations should occasionly launch offender/fugitive npc ships; and offender/fugitive npc ships should occasionly emerge at the witchpoint of any given system.
Look no farther than here. :wink:
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Re: Looking ahead

Post by Staer9 »

extra feature that I would like to see (because it would be incredably useful for an OXP/OXZ I would like too make, no further details at this stage):
the ability for an oxp/oxz to add a new galaxy (9,10, or a different name entirely) with a custom deifined map, planets, and ships that the npcs of that galaxy fly. possible?
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Re: Looking ahead

Post by Switeck »

Or similarly, an Improved Galactic Hyperdrive that can take you to your choice of the Galaxy Charts. Or a "backwards" Reverse Galactic Hyperdrive -- that takes you to the previous Galaxy Chart. They're all still 1-shot use, to retain some sense of game balance.

...And maybe reach a special Galaxy by way of a "misjump" of the Galactic Hyperdrive? Or only the Improved Galactic Hyperdrive can reach Galaxy Chart 9 and 10?
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Re: Looking ahead

Post by Zireael »

New galaxy charts... why not? Something like FFE maybe?
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