woah! That looks amazing! The textures and modelling work are really great, lots of lovely fiddly bits too (um, by that i mean the wires and stuff near the 'eye' and the struts and stuff on the back), can't wait to see it in game! What have you got planned for it? it looks like some sort of Military attack drone or something!
Looking really nice! Just don't make the mistake of making it too small. Have a look at the sizes of other ships and then decide which one it should match.
Oolite ships are much bigger than you would think!
For TGHC: http://i26.tinypic.com/rt0yvb.jpg
(Acquired by selecting "Quote" on Staer9's post to see the location of the image inside the image tag things...)
I think he's saying that's the model he's basing it on, pretty cool though, look forward to seeing your version. What would you class it as, definately has military drone qualities about it, but then again the aquatic realm doesn't have much in the way of military hardware, I could well imagine some sort of squid-being flying it
just wondering though, how do I get some bits to be smooth and others sharp?
If you specify hard edges in Wings3D, or export in OBJ format with “smooth groups” from another 3D app that supports this, the smooth groups will be imported by Obj2DatTex.py. (You’ll need to set the “smooth” option in shipdata.plist.)
Alternatively, if your 3D app exports surface normals (most do), the Obj2DatTexNorm.py script will import them unchanged so you don’t have to rely on Oolite’s smoothing behaviour.
The latest versions of the import scripts live here.