lohwengk wrote:The Cobra could also be a grant from GalCop. After all, interstellar trade is the lifeblood of GalCop. Giving away a (relatively) small general purpose ship to Academy graduates (who have arguably met a certain minimum standard) is a cheap price to pay to ensure there are enough traders to keep trade moving and growing inside GalCop space. ...
Why the Cobra? Why not a cheaper ship with more space in the cargo hold? Because the Cobra is multipurpose. It can carry cargo, but it can also fight. That means GalCop has a ready reserve of combatants it can raise up in a pinch, e.g. all those Naval Reserve missions they are throwing around.
This is more or less also my own background story for what is happening in Elite. Not so much the 'independent trader' part, because those could spring up from anywhere. But the 'navy reserve' part. GalCop has a real interest in creating a force of trained pilots who can be enlisted anywhere, anytime.
I have also suggested somewhere else that the Cobra may not be a full grant, but is partly covered by your tuition fee.
The only thing I disagree with is the 'relatively small'-bit. The Cobra III is in fact one of the biggest ships in the original set (and I'm talking about Elite here), so it's
not relatively small. Also, there simply is no cheaper ship with more space in the cargo hold. Cheaper, smaller ships would have
less cargo capacity.
And it is precisely
because the Cobra III is in fact a
big ship that we're having this discussion. In principle I agree with the suggestion that GalCop would give away a relatively
small multi-purpose ship. And that's precisely why I'd vote for another, smaller ship, because the Cobra III isn't a small ship. The Cobra 1 looks much more like it, while the current Adder is lacking at least in cargo space. The Moray would be a contender, too.
With the prices defined in Oolite 1, there is another problem for the upgrade path of a new player: the Cobra III is relatively cheap, and it's the top of the line for the multi-purpose ships. There is not much else which the player can afford for a long time. I list the base prices:
Code: Select all
Adder 65,000
Cobra 1 100,000
Moray 125,000
Moray MED 145,000
Cobra III 150,000
Python 200,000
Asp 375,000
Boa 450,000
Fer-de-Lance 485,000
Boa II 495,000
Anaconda 650,000
Below the Cobra III there are the Moray, Cobra 1, and Adder. Above it is only the Python, and then there is a big gap until you can afford either Boa or a Ferdy. In other words: if you start from a Cobra III, you simply cannot progress in small steps from ship to ship. If you would start from an Adder, you could switch to a Cobra I after not-too-much time, and from there to a Moray, a Cobra III, a Python, and finally the bigger ships.
This would require some tweaks to the stats of each ship (most with regards to cargo and weaponry), but doing so would create a reasonable upgrade-path for new commanders. Alternatively the prices could be re-shuffled. (Or all of it.)
EDIT: missed the Moray MED first, added it now.