Saitek Rudder pedals problem

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SpitJock
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Saitek Rudder pedals problem

Post by SpitJock »

Hi all,

I've just acquired a pair of Saitek Pro flight rudder pedals (budget wouldn't stretch to the combat ones) and OOlite only recognises the toe axes :( I had to give up using the twist-stick for yaw on my logitech Extreme 3D pro (not very well made stick, so either the pot is 'scratchy' or the mechanism is giving out, but either way...

Anyway, been mucking about with .GNUstepDefaults. <interesting bit here>

JoystickAxes = {
0 = {
isAxis = <*BY>;
stickAxBt = <*I0>;
stickNum = <*I0>;
};
1 = {
isAxis = <*BY>;
stickAxBt = <*I1>;
stickNum = <*I0>;
};
2 = {
isAxis = <*BY>;
stickAxBt = <*I3>;
stickNum = <*I1>;
};
4 = {
isAxis = <*BY>;
stickAxBt = <*I2>;
stickNum = <*I0>;
};
};
I'm assuming after experimenting - axes 0,1 & 4 are pitch, roll * thrust. So axis 2 is yaw, and it's set to stick 1 (the pedals), but will only pick up either stickAxBt 0 or 1 (the l/r toe brakes resp.). Trying to set stickAxBt as 2,3,4, etc. does nothing, or so it seems.

Anyone else ever set this up before? The pedals work fine in FSX so it's not a bad set or dodgy PC setup issue (I'm pretty sure). I'm not even using the dodgy Saitek SST software.

Any help would be much appreciated.


BTW - (I've got an X52 Pro coming in the post. <gloats> ) :D
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chriskeane
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Posts: 2
Joined: Fri Mar 18, 2011 9:22 pm

Re: Saitek Rudder pedals problem

Post by chriskeane »

I was 'pleased' to see I wasn't the only one with this problem, then I saw the date :cry:
Same same here - pedals are fine, FSX too, but no joy with Oolite. Maybe the next release ...
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