I really hope that this isn't some interaction with another program -- that'll make it very difficult to track. When oolite plays an alert noise and displays a message, the whole game seems to freeze for about quarter of a second before it does it. This is not usually that painful unless I happen to be docking at the time.
Is anybody else seeing this?
Oolite 1.62
iBook G4
OS 10.4.4
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Hardware Overview:
Machine Name: iBook G4
Machine Model: PowerBook6,5
CPU Type: PowerPC G4 (1.1)
Number Of CPUs: 1
CPU Speed: 1.07 GHz
L2 Cache (per CPU): 512 KB
Memory: 1.25 GB
Bus Speed: 133 MHz
Boot ROM Version: 4.8.5f0
ATI Mobility Radeon 9200:
Chipset Model: ATY,RV280M9+
Type: Display
Bus: AGP
VRAM (Total): 32 MB
Vendor: ATI (0x1002)
Device ID: 0x5c63
Revision ID: 0x0001
ROM Revision: 113-xxxxx-125
Pause when messaging.
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