The (IFF) Scanner
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- aegidian
- Master and Commander
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The (IFF) Scanner
Y'know a thought just struck me..
Oolite's using OpenGL (an advanced 3d interface) to simulate (crudely) Elite's IFF scanner which is simulating (crudely) an advanced 3d interface.
Duh!
Why don't I implement a scanner that does what the original simulates? Draw a circle - draw a grid - raise some lollypops over and under it - all in 3d. No more fuss about disproportionate grids or such.
Waddayathink?
Oolite's using OpenGL (an advanced 3d interface) to simulate (crudely) Elite's IFF scanner which is simulating (crudely) an advanced 3d interface.
Duh!
Why don't I implement a scanner that does what the original simulates? Draw a circle - draw a grid - raise some lollypops over and under it - all in 3d. No more fuss about disproportionate grids or such.
Waddayathink?
- Cmdr. Wombat
- Deadly
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- Arexack_Heretic
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- Arexack_Heretic
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Re: The (IFF) Scanner
aegidian wrote:Why don't I implement a scanner that does what the original simulates? Draw a circle - draw a grid - raise some lollypops over and under it - all in 3d. No more fuss about disproportionate grids or such.
Waddayathink?
Hmm - any cool effect ideas for having the scanner in 3D?
Could rotate the scanner around? (like a water-filled compass... although that would probably be more disorientating). Tilt the scanner to check proper alignment...
Zoom can be more incremental?
Put an icon/text on the lollipop's end? (perfectly in perspective) - Pirate / Friendly / Station?
What you'd want is the ability to mouse-click the lollipops and have it pop up a sub-window with the identified ship model / information in it?
-Wyrm
Could rotate the scanner around? (like a water-filled compass... although that would probably be more disorientating). Tilt the scanner to check proper alignment...
Zoom can be more incremental?
Put an icon/text on the lollipop's end? (perfectly in perspective) - Pirate / Friendly / Station?
What you'd want is the ability to mouse-click the lollipops and have it pop up a sub-window with the identified ship model / information in it?
-Wyrm
How about a keystroke that makes it slideout from the front of the screen so that I can put my cup of coffee on it.
Seriously though I think the scanner works extremely well as it is particularly with the zoom feature (shift+z would be good enhancement to default back to normal view though)
The targetting enhancement is set up so that the details of the target are placed alongside it, if these were placed at a fixed point on the screen, and you could "tab" with the R key through all the objects in scanner range. This feature is on Xelite and is very useful in a major dogfight, to quickly find your "next" foe. Not a cheap upgrade either 5000CR would be about right.
Seriously though I think the scanner works extremely well as it is particularly with the zoom feature (shift+z would be good enhancement to default back to normal view though)
Could be aproblem when it gets very congested with vessels,cargo and shrapnel etc. An alternative solution for this would be:-Wyrm wrote:What you'd want is the ability to mouse-click the lollipops and have it pop up a sub-window with the identified ship model / information in it?
The targetting enhancement is set up so that the details of the target are placed alongside it, if these were placed at a fixed point on the screen, and you could "tab" with the R key through all the objects in scanner range. This feature is on Xelite and is very useful in a major dogfight, to quickly find your "next" foe. Not a cheap upgrade either 5000CR would be about right.
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
- Arexack_Heretic
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- JensAyton
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I’d like to have some points of reference in the scanner. Just coloured dots indicating arbitrary X, Y and Z directions would do. It’d make it possible to find a direction again.
E-mail: [email protected]
The ships and cargo cannisters show on the IFF in the normal way, the live "targeted" object itself has a frame around it on screen the same as in Oolite, the difference is that the detail is fixed bottom LHS and always in view. Toggling through the targets is achieved with the B key. Xelite has a separate "target compass" on the LHS of the IFF, which works the same way as the space compass. Have another look at my previous post in this thread.
I've not mentioned this before but in Oolite the little pointer on the edge of the target crosshairs directing you to the target is brilliant, and really helpful in combat. Toggling through objects just changes which object is the active target and the pointer would always lead you to it.
I've not mentioned this before but in Oolite the little pointer on the edge of the target crosshairs directing you to the target is brilliant, and really helpful in combat. Toggling through objects just changes which object is the active target and the pointer would always lead you to it.
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
Re: The (IFF) Scanner
Could the top of the lollypop be a small (and more simple?)aegidian wrote:Draw a circle - draw a grid - raise some lollypops over and under
it - all in 3d. No more fuss about disproportionate grids or such.
Waddayathink?
version of the actual object, pointing in the correct direction?