Good point:rbird wrote:I'm currently crawling through space in a rusty, beat-up old Python. ..... This ship was fully decked out within just a few runs, super quick compared to the time it took to outfit the Cobra.
- I suggest different equipment prices/techlevels for every playership.
So that an outdated pyton could be upgraded at a relatively lowtech world.
A new highperformance ship only at the higher tech shipyards, also expensive.
In between all the general ships.
Larger ships should need more powerfull, thus expensive shield booster generators, injectionsystem, etc
Berths, electronics, lasers, fuelscoops etc should not vary greatly in price amongst ships. (if at all)
-Also I feel that the refuel should be more of a financial drain on bigger ships.
-Slightly fluctuating prices for upgrades at docks?
-perhaps even lower prices for lowtech at hightech planets?