Yet another contribution to the collection of HUD´s
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- Captain Beatnik
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Yet another contribution to the collection of HUD´s
Hi folks,
first of all I want to say thank you very much to Aegidian and all contributors for developing Oolite an bringing back this great game to us. Playing it reminds me of the good times when I was young spending hours in front of my C64 to get that !ß+*# ship docked without crashing. Unfortunately, in 1985 there was no navigation bouy! Whoever programed the buoy: Thanks a lot!
I have spent some time in customizing the hud.plist. My attempt on the HUD was inspired a lot by the excellent HUD´s designed by Wyvern and JeffBTX, which imho are among the best HUD´s available yet.
And this is how my first attempt on the HUD looks like:
The crosshairs (from left to right: Pulse-laser, beam-laser, military-laser and mining laser.)
The normal hud
The small hud
If you like to give CB_Hud.oxp a try, you may download it here:
http://www.box.net/shared/b8u0aot2yc
Enjoy!
If you find any bugs, please report them to me. Thanks in advance!
Best regards from the lovely planet Xexedi
CB.
first of all I want to say thank you very much to Aegidian and all contributors for developing Oolite an bringing back this great game to us. Playing it reminds me of the good times when I was young spending hours in front of my C64 to get that !ß+*# ship docked without crashing. Unfortunately, in 1985 there was no navigation bouy! Whoever programed the buoy: Thanks a lot!
I have spent some time in customizing the hud.plist. My attempt on the HUD was inspired a lot by the excellent HUD´s designed by Wyvern and JeffBTX, which imho are among the best HUD´s available yet.
And this is how my first attempt on the HUD looks like:
The crosshairs (from left to right: Pulse-laser, beam-laser, military-laser and mining laser.)
The normal hud
The small hud
If you like to give CB_Hud.oxp a try, you may download it here:
http://www.box.net/shared/b8u0aot2yc
Enjoy!
If you find any bugs, please report them to me. Thanks in advance!
Best regards from the lovely planet Xexedi
CB.
I love deadlines. I like the whooshing sound they make as they fly by. (Douglas Adams, 1952 - 2001)
You have to try the impossible to achieve the possible. (Emil Sinclair, 1877 - 1962)
You have to try the impossible to achieve the possible. (Emil Sinclair, 1877 - 1962)
Re: Yet another contribution to the collection of HUD´s
Very nice, I particularly like the large scanner. and the larger status indicator.
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
- Commander McLane
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Re: Yet another contribution to the collection of HUD´s
What happens while the clock is adjusted? Will the ' (adjusting)' be printed only outside the screen?
- Commander Ragugaki
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Re: Yet another contribution to the collection of HUD´s
Captain Beatnik wrote:I have spent some time in customizing the hud.plist. My attempt on the HUD was inspired a lot by the excellent HUD´s designed by Wyvern and JeffBTX, which imho are among the best HUD´s available yet. And this is how my first attempt on the HUD looks like:
Love the way the cross hairs turn from green to red when target in your sights!
"And... sweet Lord Giles on a gyro-spider, they didn't even fit you out with a docking computer!"
Have you tried docking at full speed lately?
Have you tried docking at full speed lately?
- Cody
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Re: Yet another contribution to the collection of HUD´s
Do you mean the 'target reticle' square? If so, that's the [wiki]Target_Reticle[/wiki] OXP.Commander Ragugaki wrote:Love the way the cross hairs turn from green to red when target in your sights!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Mauiby de Fug
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Re: Yet another contribution to the collection of HUD´s
'Tis also built in to MilHUD and JeffBTX's HUD, which is where he said the inspiration came from, so I would guess that he's integrated it in to this HUD as well...El Viejo wrote:Do you mean the 'target reticle' square? If so, that's the [wiki]Target_Reticle[/wiki] OXP.Commander Ragugaki wrote:Love the way the cross hairs turn from green to red when target in your sights!
- Smivs
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Re: Yet another contribution to the collection of HUD´s
Or a simple tweak in the hud.plist.....mine turns red, too.
And I've moved the console messages to the left side out of the way.
Stuck with the standard layout though...elegant simplicity which to my mind cannot be improved upon.
And I've moved the console messages to the left side out of the way.
Stuck with the standard layout though...elegant simplicity which to my mind cannot be improved upon.
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: Yet another contribution to the collection of HUD´s
Would you mind enlightening us with what changes are required to do this.Smivs wrote:Or a simple tweak in the hud.plist.....mine turns red, too.
And I've moved the console messages to the left side out of the way.
Stuck with the standard layout though...elegant simplicity which to my mind cannot be improved upon.
Both making the reticle turn red and to move the messages out to the side.
(Please keep in mind that I need to be spoon fed all code changes.)
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
- Cody
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Re: Yet another contribution to the collection of HUD´s
A boffin has been summoned.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Smivs
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Re: Yet another contribution to the collection of HUD´s
Hi Gimi,
Copy the hud.plist and change the bit at the bottom from
to
Then place this revised hud.plist in a folder called Config inside another folder called (for example) Gimi'sHUD.oxp.
Pop that in AddOns and you're good to go.
Edit:- actually I think you can just put the hud.plist in AddOns. Try it.
Copy the hud.plist and change the bit at the bottom from
Code: Select all
overall_alpha = 0.75;
reticle_target_sensitive = no;
cloak_indicator_on_status_light = yes;
}
Code: Select all
overall_alpha = 0.75;
reticle_target_sensitive = yes;
cloak_indicator_on_status_light = yes;
message_gui =
{
width = 210;
height = 160;
x = -200;
y = -50;
row_height = 12;
};
}
Pop that in AddOns and you're good to go.
Edit:- actually I think you can just put the hud.plist in AddOns. Try it.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Cody
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Re: Yet another contribution to the collection of HUD´s
On this subject, could someone kindly remind me of the bit of code needed in order to move the 'comms' messages over to the left as well.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Smivs
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Re: Yet another contribution to the collection of HUD´s
Its the "message_gui" bit in the code I posted above.
Edit:- WRONG! Sorry I mis-understood the question.
Edit:- WRONG! Sorry I mis-understood the question.
Last edited by Smivs on Wed Mar 09, 2011 4:31 pm, edited 1 time in total.
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: Yet another contribution to the collection of HUD´s
El Viejo wrote:On this subject, could someone kindly remind me of the bit of code needed in order to move the 'comms' messages over to the left as well.
Code: Select all
message_gui =
{
width = 210;
height = 160;
x = -200;
y = -50;
row_height = 12;
};
Edit: Ninjaed by the nice provider of solutions, Smivs Thank you by the way.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
- Cody
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Re: Yet another contribution to the collection of HUD´s
No... I meant this.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
-
- Quite Grand Sub-Admiral
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Re: Yet another contribution to the collection of HUD´s
This would be it:El Viejo wrote:No... I meant this.
Code: Select all
comm_log_gui =
{
width = 250;
height = 100;
x = -195;
y = 100;
row_height=10;
};