In-System missions?
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- Harmless
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- Location: England
In-System missions?
Well.
Came across Oolite today from a link on wikipedia, and am absolutely blown away.
Commander Alfore is back, plying trade between Leesti and Diso after a temporary retirement.
I feel like I should be getting on with homework instead of playing.
I'm absolutely in awe of Giles and all you guys that patch and play with the code - is something I have no comprehension of at all.
I've had a look through the posts, and haven't seen this discussed anywhere, but please forgive me if I'm wrong, but what about insystem missions?
These could be picked up in much the same way as the passengers, but could involve rescuing an escape capsule, helping people out in a battle, delivering a dodgy deal of narcotics, the possibilities are endless and would give a very welcome added dimension to the game.
As I say, forgive me if this is old news, but the idea appeals alot.
Thanks again Giles and everyone who's contributed.
tfl
Came across Oolite today from a link on wikipedia, and am absolutely blown away.
Commander Alfore is back, plying trade between Leesti and Diso after a temporary retirement.
I feel like I should be getting on with homework instead of playing.
I'm absolutely in awe of Giles and all you guys that patch and play with the code - is something I have no comprehension of at all.
I've had a look through the posts, and haven't seen this discussed anywhere, but please forgive me if I'm wrong, but what about insystem missions?
These could be picked up in much the same way as the passengers, but could involve rescuing an escape capsule, helping people out in a battle, delivering a dodgy deal of narcotics, the possibilities are endless and would give a very welcome added dimension to the game.
As I say, forgive me if this is old news, but the idea appeals alot.
Thanks again Giles and everyone who's contributed.
tfl
welcome, Timmy. great nick.
it's by no means a worn, annoying suggestion you're making, just maybe a little ahead of its time. on Giles' todolist there are elements that should further open for scripting such tasks, with the advent of pilot characters (and other) specifications.
meanwhile, feel free to elaborate more on such missions. maybe some are possible to script with present technology too, even for people who don't seriously 'play with code'.
it's by no means a worn, annoying suggestion you're making, just maybe a little ahead of its time. on Giles' todolist there are elements that should further open for scripting such tasks, with the advent of pilot characters (and other) specifications.
meanwhile, feel free to elaborate more on such missions. maybe some are possible to script with present technology too, even for people who don't seriously 'play with code'.
The man next to you is your lunch
- winston
- Pirate
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Re: In-System missions?
Oolite has its own Wiki too now:timmyfatlips wrote:Well.
Came across Oolite today from a link on wikipedia
http://wiki.alioth.net/index.php/Category:Oolite
Still work in progress but it's coming on very well.
- Arexack_Heretic
- Dangerous Subversive Element
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Should be possible...
several hurdles though:
*One problem: how to localise the pod,
need a tracking-ping or something.
*second problem: NPC's scooping the pod.
*third: Is a passenger a piece of equipment?
(eg. EQ_SPECIAL_PASSENGER)
*fourth : If using UseSpecialCargo: "Malfunctioned Lifeboat",
how to check for presence?
Not? Use mission_progression_states instead?
several hurdles though:
*One problem: how to localise the pod,
need a tracking-ping or something.
*second problem: NPC's scooping the pod.
*third: Is a passenger a piece of equipment?
(eg. EQ_SPECIAL_PASSENGER)
*fourth : If using UseSpecialCargo: "Malfunctioned Lifeboat",
how to check for presence?
Not? Use mission_progression_states instead?
Riding the Rocket!
there are places in space you could find based on positions of the planet, the
sun, the witch point. doesnt even need to be very exact.
'between the witch point and the sun' is probably good enough to find a
convoy in need of rescue.
another special point in space: the tip of the planets shadow cone; the point
from where you see a perfect solar eclipse.
of course your mission target could also show up on the compas.
sun, the witch point. doesnt even need to be very exact.
'between the witch point and the sun' is probably good enough to find a
convoy in need of rescue.
another special point in space: the tip of the planets shadow cone; the point
from where you see a perfect solar eclipse.
of course your mission target could also show up on the compas.
- Arexack_Heretic
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- JensAyton
- Grand Admiral Emeritus
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Rxke: er, the statement was: “That would be really handy if you could program mission elements into the space compass.” This isn’t the same as highlighting all mission targets.
E-mail: [email protected]
- Arexack_Heretic
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It would be handy for directing a player to:
-waypoints
-an out of the way deepspace location. (you don't want your pirate-hideout in a spacelane, where a behemoth can come by and destroy it)
-An easilly missed mission item, such as an escapepod.
(what also would be handy is a way to highlight mission specific targets on the scanner.)
For example: an insystem mission where the player needs to down a number of pirates from a certain gang.
It would not be neccesary though, one has to create custom entries for the pirate gang anyhow, so their name or adv.scanner description should be enough to distinguish them from normal pirates..
For now let's just set the scanclass type to thargoid for veryimportant targets. or police for VIP-friendlies.
-waypoints
-an out of the way deepspace location. (you don't want your pirate-hideout in a spacelane, where a behemoth can come by and destroy it)
-An easilly missed mission item, such as an escapepod.
(what also would be handy is a way to highlight mission specific targets on the scanner.)
For example: an insystem mission where the player needs to down a number of pirates from a certain gang.
It would not be neccesary though, one has to create custom entries for the pirate gang anyhow, so their name or adv.scanner description should be enough to distinguish them from normal pirates..
For now let's just set the scanclass type to thargoid for veryimportant targets. or police for VIP-friendlies.
Riding the Rocket!
- Arexack_Heretic
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- aegidian
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Code: Select all
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- Arexack_Heretic
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