NSInvalidArgumentException

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Wiggy
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NSInvalidArgumentException

Post by Wiggy »

When I launch Oolite 1.75, I get:

Oolite failed to start up, because an unhandled exception occurred.
An exception of type NSInvalidArgumentException occurred. If this problem persists, please file a bug report.

I empty the AddOns folder, it works. I guess I've just got to work out what it was, now!

EDIT: Realistic Shipyard 3.02b seems to break it. But the download for the oxp is broken. Does it still exist?
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Commander McLane
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Re: NSInvalidArgumentException

Post by Commander McLane »

Are you on a Mac?

I had the same problem with Cataclysm. Oolite 1.75 wouldn't start. Ahruman tracked it down to some subentities in shipdata not having a roles-key. I had removed the key, because subentities are not called by roles. But some internal routine of Oolite 1.75 didn't expect that and doesn't handle it gracefully. :(

So, if you have identified RS as the culprit, you could add an empty roles-key to all its shipdata-entries and see if the problem disappears. A lot of work, I guess...
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Wiggy
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Re: NSInvalidArgumentException

Post by Wiggy »

Yes, I'm on a Mac.

803 entries, and 775 instances of the 'roles' key....
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Re: NSInvalidArgumentException

Post by Commander McLane »

Happy hunting and adding, then... :D
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Eric Walch
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Re: NSInvalidArgumentException

Post by Eric Walch »

Wiggy wrote:
Yes, I'm on a Mac.

803 entries, and 775 instances of the 'roles' key....
You could download a nighty version of Oolite. There this particular bug is solved. If that does not fix the problem, you know that there are other bugs we like to know of.
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Re: NSInvalidArgumentException

Post by another_commander »

It has to be noted that the nightlies at this moment log more aggressively the loading and usage of scripts, so they could be helpful in trapping also the type of crash that Commander McLane has encountered in another thread.
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Re: NSInvalidArgumentException

Post by Wiggy »

Eric Walch wrote:
You could download a nighty version of Oolite. There this particular bug is solved. If that does not fix the problem, you know that there are other bugs we like to know of.
Yes, you're right. The latest nightly does indeed fix the problem. Many thanks.
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