Aboard the Black Widow...
- I've got him in my crosshairs! What's the reading, Sola?
- Identification system active. Identification system locked onto Fer-de-Lance. Identification...
- Blast, can't you just say "ID"? "Identification" is too long, and we have to pinpoint targets quickly!
- No can do, Cap'n, I have to report what the ship systems give me...
Few minutes later...
- Arrrghhh!...
- Are you alright, Captain?...
The problem is exactly as noted in the dialogue. Since I noticed that the text spoken does not exactly (word-for-word) match what is displayed, (and since the spoken messages seem to be said [in Ooniverse] by your second or gunman or whatever) I suggest the following little changes. The reasons are two: first, the spoken messages overlap often (or break off suddenly); two, they get a little repetitive (enough for my Mum to notice

"" denotes displayed message
<> denotes spoken message
1. Make the voice say <ID> instead of <identification> in the messages regarding "Identification" (or "Ident") system. (<identification> is the one word that gets overlapped or cut off the most often, being so long!)
2. Possibly omit the <system> from the spoken message
3. Say <on> instead of <active>, and <off> instead of <deactivated>
4. "Thanks!" is spoken as <thanks exclamation>, while "No!" is spoken as <no>. Either add the <exclamation>, or get rid of it. Makes no sense to have two different spoken messages in such a case...
And this one is just for the sake of Ooniverse immersion:
1. Why isn't the countdown for witchspace voiced? Now it's just <Witchspace to X in sixteen seconds...> and nothing more. Why not make the voice say it and then <fifteen... fourteen... thirteen... twelve...> etc. etc. all the way down to zero?
I hope at least some of those five get noticed and implemented before the 1.75 comes out.
Thanks in advance,
Zireael
P.S. I'm not a native speaker of English, I might have gotten some word(s) wrong (not really, just in case).