How do you get good frame rates in Oolite?
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How do you get good frame rates in Oolite?
I am sitting here playing the game on a Quad core machine. Overall CPU usage is about 60% and spread nicely amongst all my cores. My GPU has a temp sensitive fan, but it NEVER ramps up when playing Oolite. However, I do suffer some dropped frames and lag when near stations.
This only happens with OXPs installed. I have nice nebular effects, griff ships and stations etc. So I know I have added a lot to the demands of the game. The question is where is the bottle neck in my machine? If the CPU is not flat out, and the GPU is not ramping up, there must be something else slowing things down?
This only happens with OXPs installed. I have nice nebular effects, griff ships and stations etc. So I know I have added a lot to the demands of the game. The question is where is the bottle neck in my machine? If the CPU is not flat out, and the GPU is not ramping up, there must be something else slowing things down?
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Re: How do you get good frame rates in Oolite?
Most likely loading. Textures and sounds are loaded on demand (sounds will be preloaded in 1.75; texture loading is asynchronous, but you only get the full benefit of that for ships that appear completely out of drawing range). The first time a particular type of ship is loaded, its model needs to be parsed and its collision volume needs to be calculated, which is one of the biggest hits. (This was done at loading time in an experimental branch, but there was some problem I don’t remember.)
At this time, my best tip for minimizing loading stutter is to let it run through the entire set of demo ships after loading when you’ve added or removed OXPs. Not ideal, I know.
At this time, my best tip for minimizing loading stutter is to let it run through the entire set of demo ships after loading when you’ve added or removed OXPs. Not ideal, I know.
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Re: How do you get good frame rates in Oolite?
Yes, that could fit in nicely with my experience. When my box is doing heavy IO doing network backups etc there is noticeable stutter. It most probably is when new things are being loaded.Ahruman wrote:Most likely loading. Textures and sounds are loaded on demand (sounds will be preloaded in 1.75; texture loading is asynchronous, but you only get the full benefit of that for ships that appear completely out of drawing range). The first time a particular type of ship is loaded, its model needs to be parsed and its collision volume needs to be calculated, which is one of the biggest hits. (This was done at loading time in an experimental branch, but there was some problem I don’t remember.)
At this time, my best tip for minimizing loading stutter is to let it run through the entire set of demo ships after loading when you’ve added or removed OXPs. Not ideal, I know.
How do you let the game run through the demo ships? Mine seems to let the Cobra spin for a long period of time without changing. Is it this screen that I can try leaving running for longer?
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Re: How do you get good frame rates in Oolite?
At the 'Load Previous Commander', press no... Oolite will then cycle through the demo parade.luminous wrote:How do you let the game run through the demo ships?
When done, press space, F2, load commander.
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And any survivors, their debts I will certainly pay. There's always a way!
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Re: How do you get good frame rates in Oolite?
You can speed this process up, by tapping the Right cursor key a moment after the ship has appeared on the screen... (and left if you want to see a particular ship again)El Viejo wrote:At the 'Load Previous Commander', press no... Oolite will then cycle through the demo parade.luminous wrote:How do you let the game run through the demo ships?
When done, press space, F2, load commander.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: How do you get good frame rates in Oolite?
Cool, thanks
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Re: How do you get good frame rates in Oolite?
what is the collision volume, is it a set of coordinates of a box around the ship or something?
Re: How do you get good frame rates in Oolite?
Talking about the demo run at the beginning, I play the game normally, all ships are there. But I can't see the Griff's ships in the demo. Why ? I am sad.
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Re: How do you get good frame rates in Oolite?
That can be done, but it shames me to admit that I've forgotten how... summon a wizard.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: How do you get good frame rates in Oolite?
You need a demoships.plist, preferably in the OXP's Config-folder, containing all ships you want to be seen.
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Re: How do you get good frame rates in Oolite?
Griff's all-in-one shipset already has a demoships.plist... you should see them Makandal.
Try the 'left' cursor key, instead of the 'right'.
Oh and thanks, McLane, for jogging my memory.
Try the 'left' cursor key, instead of the 'right'.
Oh and thanks, McLane, for jogging my memory.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!