Welcome Mat
Moderators: winston, another_commander
There's no need for a pure ships OXP to have a configuration other than the shader settings.. or things like the missiles oxp, but others like missions and eye candy certainly should. And I'd like it to have a spot in the menus to make it even easier to get into, and thus cut processing even more
Commander Monty, a Python Class Cruiser driver
Iron assed bulk haulers for the win!
Of the two trumbles which escaped today from Lave station, only 473 have been located....
Iron assed bulk haulers for the win!
Of the two trumbles which escaped today from Lave station, only 473 have been located....
Absolutely right and I've said somewhere else that I would be happy if the engine or a third party tool would do the job. In the same moment OXPConfig is gone .-)allikat wrote:There's no need for a pure ships OXP to have a configuration other than the shader settings.. or things like the missiles oxp, but others like missions and eye candy certainly should. And I'd like it to have a spot in the menus to make it even easier to get into, and thus cut processing even more
Anyway - some work is waiting...
Hello to all. Happy to found this game and forum. (first post but not the last)
Back to the Welcome Mat subject , Thargoid thanks for this awesome script.
From curiosity, "becuse I can" and found how, alredy modified it a little, added a line with:
So don't let you fool by his "No reports of major pirate activity." message, 17 police and 51 pirates is a "safe" feudal sistem
Back to the Welcome Mat subject , Thargoid thanks for this awesome script.
From curiosity, "becuse I can" and found how, alredy modified it a little, added a line with:
Code: Select all
player.commsMessage("Head count: "+this.policeCount+" police, "+this.pirateCount+" pirates, "+this.thargoidCount+" thargs", 6);
Dangerously Harmless Space Duck
There are several such mods that can be used to extend Welcome Mat. I coded it as deliberately vague with its information so it was hints rather than a system-census.
But nice to see people using it, and making it more speciifcally what they want for their ooniverse. Oh, and a 17:51 ratio shouldn't give a safe message, that sounds wrong.
But nice to see people using it, and making it more speciifcally what they want for their ooniverse. Oh, and a 17:51 ratio shouldn't give a safe message, that sounds wrong.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: Welcome Mat
Hi guys, I seem to be having a slight counting problem with the Welcome Mat oxp... see pics below:
In short, most systems I enter have more planets than are reported by the welcome mat, and the number it reports sometimes changes each time I enter the system:
Furthermore, upon returning to the same system, i got this:
I'm running Deep Horizons Systems v2.0.1, and Welcome Mat v1.10.
Is there an easy fix for this? Is Welcome Mat designed to be compatible with any particular system oxps?
Note this is not a criticism of the oxp, I find it useful and friendly, if a little dyscalculic... I'm just wondering if I should be using certain oxps and not others with it.
In short, most systems I enter have more planets than are reported by the welcome mat, and the number it reports sometimes changes each time I enter the system:
Furthermore, upon returning to the same system, i got this:
I'm running Deep Horizons Systems v2.0.1, and Welcome Mat v1.10.
Is there an easy fix for this? Is Welcome Mat designed to be compatible with any particular system oxps?
Note this is not a criticism of the oxp, I find it useful and friendly, if a little dyscalculic... I'm just wondering if I should be using certain oxps and not others with it.
html error 808 : * this link has been taken over by Trumbles *
It's hard to see the writing on the wall when your back's against it.
It's hard to see the writing on the wall when your back's against it.
Re: Welcome Mat
Umm, Welcome Mat doesn't report anything about number of planets and moons. It pre-dates a lot of the OXPs that change the system like that.
What WM does report are the specs of the system, specifically the tech level, government type and a (deliberately vague, as mentioned above) idea of the safety of the system.
The sensors have detected part of the message is from another OXP, not WM.
What WM does report are the specs of the system, specifically the tech level, government type and a (deliberately vague, as mentioned above) idea of the safety of the system.
The sensors have detected part of the message is from another OXP, not WM.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- Cmd. Cheyd
- ---- E L I T E ----
- Posts: 934
- Joined: Tue Dec 16, 2008 2:52 pm
- Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...
Re: Welcome Mat
It is part of DH_Systems. The relevant code is:
The sensor message is reporting the exact number of each body that the script generates. Can you list the other OXP's you have installed? Maybe there is another adding bodies in addition to DH_Systems, and therefore the 'count' is off. And I can fix this in the new version of the script that is in-works.
Code: Select all
this.Num_Moons = Math.floor((this.seedRadius-(Math.floor(this.seedRadius/1000)*1000))/this.Moon_Limit);
Code: Select all
var planetSeed = this.seedPopulation + this.seedTechLevel + system.pseudoRandom100;
this.Num_Planets = Math.ceil((100-planetSeed)/this.Planet_Limit);
Code: Select all
if (player.ship.equipmentStatus("EQ_ADVANCED_COMPASS") == "EQUIPMENT_OK") {
player.commsMessage("Sensors have detected " + (+this.Num_Planets + 1) + " planets and " + this.Num_Moons + " moons.", 6);
}
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
Re: Welcome Mat
Thanks for the clarification Thargoid, sorry for the delayed reply guys.
Cheyd, I'm running a whole plethora of OXPs, but the possibly relevant ones would be:
Famous planets 2.5
DH Systems
Orbits 1.4.1 (likely culprit?)
Cheyd, I'm running a whole plethora of OXPs, but the possibly relevant ones would be:
Famous planets 2.5
DH Systems
Orbits 1.4.1 (likely culprit?)
html error 808 : * this link has been taken over by Trumbles *
It's hard to see the writing on the wall when your back's against it.
It's hard to see the writing on the wall when your back's against it.
- Cmd. Cheyd
- ---- E L I T E ----
- Posts: 934
- Joined: Tue Dec 16, 2008 2:52 pm
- Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...
Re: Welcome Mat
It could easily be Orbits, or System Redux / Demux if you are running those in addition to DH_Systems?
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: Welcome Mat
I keep seeing this and keep thinking I haven't written anything and then I recall you mean Deepspace Horizons!Cmd. Cheyd wrote:It could easily be Orbits, or System Redux / Demux if you are running those in addition to DH_Systems?
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: Welcome Mat
I'll remove orbits and see what happens... the others I have but don't run.
Thanks for the tip
Thanks for the tip
html error 808 : * this link has been taken over by Trumbles *
It's hard to see the writing on the wall when your back's against it.
It's hard to see the writing on the wall when your back's against it.
Re: Welcome Mat
Welcome Mat 1.10 is reported as uncompatible with the latest nightly.
Re: Welcome Mat
Many OXPs are reported as incompatible.Zireael wrote:Welcome Mat 1.10 is reported as uncompatible with the latest nightly.
However, most of them work anyway if you either modify or remove the version check (in requires.plist).
- JensAyton
- Grand Admiral Emeritus
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- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
Re: Welcome Mat
Yes…Zireael wrote:Welcome Mat 1.10 is reported as uncompatible with the latest nightly.
Dear OXP makers: stop using max_version. This is not meant for you.
E-mail: [email protected]