While BB was down, I had a look at the Idea of making simultanous jumps to the far systems. And I was able to jump from one end of the galaxy to the other end.
I have done that by adding a cheat jump planner equipment to my LongRangeScanner equipment. I am not going to release this version, before all the guys agree on a release. Because it is not my Idea.
I havent used a drone, but another Idea. Apart from the cheat jump part, I added a Jump Planner screen to LongRangeScanner.
The equipment works fine and I was able to earn about 6 million credits in a day on long range contracts. If any body wants to have look at that equipment please post a PM to me.
The only problem is, this equipment does not work on interstellar space Because ship.exitSystem is not working for a ship there. I looked at Interstellar help OXP and it achieves the jump by AI.
Okti
I like this, but worried about how it might unbalance the game. Still, my principle is, let the player decide what he want to install.
Now, is there any way this "oxp" can be limited to jumps to those unreachable systems, from near by systems only. (assuming it not working in interstellar space is rectified). That would make a good reason for the equipment existing, and it wouldn't unbalance the game. Making the equipment rear and expensive would also make a good setting for some secret missions into these systems.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime." (Gold Medal Award, Zzap!64 May 1985).
Well you can reach some of the unraechable systems by mis jumps if you have a way to top your fuel up to 7 ly.
But to make that automated is a chalange. If you guys provide enough JS handlers and events I think it can be done.
Okti
Which is what I want. Makes for an excellent setting for a mission, and just makes the game better. No reason to not use those systems for something sensible. Even those you can only reach by galactic hyperjump would be useful if an OXP could award you a galactic hyperdrive upon completion of the mission.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime." (Gold Medal Award, Zzap!64 May 1985).
Which is what I want. Makes for an excellent setting for a mission, and just makes the game better. No reason to not use those systems for something sensible. Even those you can only reach by galactic hyperjump would be useful if an OXP could award you a galactic hyperdrive upon completion of the mission.
You could try Cataclysm.oxp. It will bring you to a pair of unreachable systems (and back!).
Well you can reach some of the unraechable systems by mis jumps if you have a way to top your fuel up to 7 ly.
Which is what I want.
Note also that only two of the "gaps" in the game can be bridged that way. Many of them are too wide to be bridged by any combination of misjumps. The method relies on neighbouring systems being perfectly placed to be able to serve as anchor points. In most cases that is simply not the case, and no amount of scripting can change anything about that.
EDIT: fixed typo
Last edited by Commander McLane on Tue Feb 08, 2011 8:10 am, edited 1 time in total.
Which is what I want. Makes for an excellent setting for a mission, and just makes the game better. No reason to not use those systems for something sensible. Even those you can only reach by galactic hyperjump would be useful if an OXP could award you a galactic hyperdrive upon completion of the mission.
You could try Cataclysm.oxp. It will bring you to a pair of unreachable systems (and back!).
I will (It's on my list).
Not there yet though. Started a new commander a while back, and he is dangerous and still in Galaxy two. I "cheated" too much using OXP's with my last (Elite-rated) commander, so he's retired. Now I'm being careful about the balancing of the game.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime." (Gold Medal Award, Zzap!64 May 1985).
I've got a question especially for the developers(doing great job for all of us).
I can access a system info for a system easily, no problem with that. Is there a way to access to a systeminfo for interstellar space say between Planet A to B in scripting? Or do I need to wait for 1.76.
I tried to find a way to find the distances between planets in VB.NET using 2 dimensional vectors, but the impression I've got for the near systems the ratio I found works fine but not for all systems. If someone can explain to me how distances between systems is calculated and the interstellar space location between two planets after a misjump is calculated I will realy apreciate.
I tried to find a way to find the distances between planets in VB.NET using 2 dimensional vectors, but the impression I've got for the near systems the ratio I found works fine but not for all systems. If someone can explain to me how distances between systems is calculated and the interstellar space location between two planets after a misjump is calculated I will realy apreciate.
Look in the misjumpAnalyser.oxp. There I calculate the distance in LY. The distances per cursor coordinate on the x and y scale are different. And calculation is with integers and rounding errors as result of it, to give equal results as old elite.