[RELEASE] : Vampire MkV ~ Spectre

Discussion and information relevant to creating special missions, new ships, skins etc.

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Killer Wolf
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[RELEASE] : Vampire MkV ~ Spectre

Post by Killer Wolf »

New NPC ship from Isis Interstellar :

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Military fighter, has a custom AI that hunts bugs in WitchSpace then returns to a normal patrol if none are found.

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You should only come across them in WS (unless they happen to revert to their route1patrol AI), therefore you'll need to make a misjump to find them. Be warned, they operate in bug-rich zones, so be prepared for company ;-)

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full story and download : http://www.purgatori.net/spectres.htm

Cheers to all who helped me w/ various aspects of this :-)


comments, feedback appreciated etc.
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Poro
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Re: [RELEASE] : Vampire MkV ~ Spectre

Post by Poro »

You know, I haven't been to this forum in a long time (the last post I remember was some thread in Outworld regarding claims for Jesus :? ) but I just had to log in to say how great this looks. I'm glad you've ditched the 'winged' design, as it was one of the things that didn't sit well with me in my Ooniverse.

Right, I'm off to have a look at this beauty's stats now. Good job!
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Re: [RELEASE] : Vampire MkV ~ Spectre

Post by JensAyton »

If Star Trek, Stargate and Tron crashed in a prop depot… ;-)
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Re: [RELEASE] : Vampire MkV ~ Spectre

Post by Smivs »

She's a beauty, KW.
(Nice to see the Navigation Lights are catching on...keep the spacelanes safe. :D )
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Re: [RELEASE] : Vampire MkV ~ Spectre

Post by DaddyHoggy »

I is liking very much...
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
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Killer Wolf
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Re: [RELEASE] : Vampire MkV ~ Spectre

Post by Killer Wolf »

cheers for the compliments :-)
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Re: [RELEASE] : Vampire MkV ~ Spectre

Post by Griff »

Did you every get Rendermonkey working on your graphics card KW, or are you testing shaders by viewing the ship in oolite? However you're doing it, that ship looks really great!
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Re: [RELEASE] : Vampire MkV ~ Spectre

Post by Killer Wolf »

cheers bud :-)

no, i gave up on RM! testing's a bit of a mess on cos i have a way different monitor profile for my art than the game, which needs to be far brighter. i twaek some of the screenshots further in PShop, but it's just brightening them up for the general population again, using my work monitor as a tet bed, cos i assume a good deal of people use standard Windows/monitor defaults rather than fiddling w/ settings like i do.
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Re: [RELEASE] : Vampire MkV ~ Spectre

Post by drew »

And for the fate of the first ever 'Spectre'...

...you'll just have to wait and see. :wink:

Cheers,

Drew.
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Re: [RELEASE] : Vampire MkV ~ Spectre

Post by Gimi »

drew wrote:
And for the fate of the first ever 'Spectre'...

...you'll just have to wait and see. :wink:

Cheers,

Drew.
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Re: [RELEASE] : Vampire MkV ~ Spectre

Post by drew »

Just finished Chapter two. I think I'm about 1/5 of the way through. Which means summer, or late spring at the earliest. :(

Sorry!

Cheers,

Drew.
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Re: [RELEASE] : Vampire MkV ~ Spectre

Post by Gimi »

drew wrote:
Just finished Chapter two. I think I'm about 1/5 of the way through. Which means summer, or late spring at the earliest. :(

Sorry!

Cheers,

Drew.
That's fine, looking forward to it. :D
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(Gold Medal Award, Zzap!64 May 1985).
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Re: [RELEASE] : Vampire MkV ~ Spectre

Post by drew »

Thanks! :wink: Somehow I've got to contain a wize-cracking lizard, a gun toting contrabandista, a half crazed cyborg with questionable ethics, a gastro loving trader, a blue skinned scientist and a brain in a jar...

...and don't even mention Rebecca!

:twisted:

Cheers,

Drew.
Last edited by drew on Mon Feb 07, 2011 7:22 pm, edited 1 time in total.
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Re: [RELEASE] : Vampire MkV ~ Spectre

Post by ClymAngus »

And WHERE, is everyone's favourite cat? :D
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Re: [RELEASE] : Vampire MkV ~ Spectre

Post by Cody »

drew wrote:
...and don't even mention Rebecca!
What's the odds that Rebecca turns-up shortly?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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