Having just seen Tron Legacy at the cinema, I thought I try my hand at GLTron, a great implementation of the light cycles game that I used to play a few years ago on OS X 10.2.
However, it's only available as a PPC build. I've banished Rosetta from my Macs. As the source code is available, I thought I'd try my hand at building it.
First I needed to install and compile SDL libraries, which I think I did ok. But then the ./configure tells me that OpenGL isn't on my system! Surely some mistake?
Anyone else fancy having a go?
http://www.gltron.org/
I emailed the author, but have had no reply. The site has not been updated for ages.
It's a great game -- it would be a shame if it couldn't get updated to Intel code, let alone 64-bit! It's a GNU licence.
Compiling GLTron
Moderators: winston, another_commander, Cody
Compiling GLTron
You came in that? You're braver than I thought!
Re: Compiling GLTron
i tried the windows version.,, the game is remarkebly well done..
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Re: Compiling GLTron
AppleMac version updated in 2016Wiggy wrote: ↑Mon Jan 17, 2011 5:58 pmHaving just seen Tron Legacy at the cinema, I thought I try my hand at GLTron, a great implementation of the light cycles game that I used to play a few years ago on OS X 10.2.
However, it's only available as a PPC build. I've banished Rosetta from my Macs. As the source code is available, I thought I'd try my hand at building it.
First I needed to install and compile SDL libraries, which I think I did ok. But then the ./configure tells me that OpenGL isn't on my system! Surely some mistake?
Anyone else fancy having a go?
http://www.gltron.org/
I emailed the author, but have had no reply. The site has not been updated for ages.
It's a great game -- it would be a shame if it couldn't get updated to Intel code, let alone 64-bit! It's a GNU licence.
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•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?