I've overhauled it again.
Remember, my native resolution is 1680x1050 and these have been resized to 1024x640.
http://www.flickr.com/photos/34159828@N06/
Please let me know if you have questions.
Tentatively the DOCKED HUD is simple. It turns off the Targeting Disk that appears in-flight in the middle of the screen and turns off the Contraster. Also, it puts 2 green surrounds up... one around the extreme edges of the screen, and one that surrounds the Oolite Data Area / Menus. It is based on the lowest text that appears in Oolite (pic "Docked 2": Save -> Commander name) and the largest planet that can appear in the F7 System Info Screen (Onisaned in Galaxy 4). Onisaned is not in these screenshots, but it has been verified... the right edge of Onisaned is about 3 pixels away from the green surround.
Note that I STILL INTEND to create a raytraced Docked HUD, I've just been too busy w/ other things.
Critical Condition; see "Condition Red Critical": I finally got the hang of deliberately bringing this about naturally in the game. As you can see, there is now just a reddish glow around the screen edges, fading to clear in the middle of the screen. This was done with a PNG that has a "sunburst gradient" on it, black (clear) in the middle to red at the edges, with the alpha set to 0.20.
Compass, Roll / Pitch / Yaw bars, and Stick Sensitivity Indicator are all integrated. See the image "Stick Sensitivity On"; the little grey circle turns green.
See Planet Line Up 1 and Planet Line Up 2; the Stick Sensitivity Indicator is sized to be JUST UNDER the circumference of the Compass Planet and Sun disks. This helps to line up perfectly if you want to head DIRECTLY to or away from a planet or the sun; it helps to quickly set your course AWAY from the sun when sundiving.
Contraster (pics 1,2,3) or "contraster underlay"; It has been altered and improved. Layout of instruments changed slightly.
(The contraster makes me think of a submarine with a HUGE gun underslung on the snout).
The largest object name that I know of when activating the Target ID is 61 characters long, the largest name from the PAGroove Stations OXP (name: "Frontierworldsranger1 Station (Frontierworldsranger1 Variant"). Previously, the rectangle at the lower right of the contraster JUST encompassed that 61 character name. I decided to extend it to 1-2 pixels short of the lower right corner of the screen... just in case some OXP has an incredibly long object name. See the pic "Target ID".
Sword, thy name is Cobra. And Cobra has fangs!