{ // fps counter, x and y give the location, the size defines the character size
height = 18;
selector = "drawFPSInfoCounter:";
width = 18;
x = -300;
y = -20;
y_origin = 1;
}
... and I don't see any such FPS counter on my screen? Thanks...
The FPS counter and the information that goes together with it, like number of entities processed, collisions, memory usage and TAF, are switched off by default. Press Shift+f to toggle them on/off.
If you are pressing Shift+f and still don't see the FPS counter, then please post Latest.log.
Would there be a way to have it switched on by default after a jump ?
I have to shift+F after every jump again.
That is probably an omission or bug with the HUD you are using. Are you using a ship with switchable HUDs? With the default one, the display remains always on until you manually switch it off again.