Yes, that are the traders that actually entered the wormhole and arrive in the new system just before or simultaneously with the player.Switeck wrote:Eric Walch told me:
"enteringTraderAI.plist is only called by exitingTraderAI.plist. That is the AI used by ships entering wormholes.
Ships that you see arriving at the witchpoint when you wait there, are always newly generated ships that are added at the moment somewhere else a ship uses the "performHyperspaceExit" command. In normal game it are only traders that are jumping in at the moment an other trader jumps out near the main station.Switeck wrote:When a trader jumps in at the witchspace entry point in the current system, it always had a 10 percent chance of going to the sun. In trunk that now has changed a little. ...
In the past, any ship could become a sunskimmer. Now only ships that also contain the sunskim-trader role. The code "makeSunSkimmer" ensures that the heat-shielding is sufficient and it uses the right AI."
performHyperspaceExit generates special messages for both the original ship as for the replacement ship so that an AI can deal with this situation. It was never documented on the wiki, but its now on the OXP_howto_AI page.
EDIT:
When you want to test this, you can type a few times in the console:
system.mainStation.launchShipWithRole("trader"). This will add several launching traders to the main station. Wait a few minutes to give them time to launch and create a wormhole. Than you'll start seeing a lot of ships arriving at the witchpoint.
And when you are lazy like me, create a macro in the console:
:setM launchTrader system.mainStation.launchShipWithRole("trader") After that it only takes the line :launchTrader in the console.