What I mean is, say I have a red version, a blue and a green version of the same texture, is there a simple way of calling them at random to get a bit of variety?
I've tried something like this
Code: Select all
materials =
{
"myship.png" =
{
diffuse_map = "redtexture.png(0.3)" "bluetexture.png(0.3)" "greentexture.png(0.3)";
};
};
model = "myship_redux.dat";
But no suprises, it didn't work. I have tried various permutations, such as commas (,) after each one, and without the 'chance' element (the (0.3)) to no avail.
Am I trying to do the impossible here?