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[shipData.load.begin]: Loading ship data.
[script.load.world.listAll]: Loaded 24 world scripts:
Anarchies 2.3
AsteroidStorm 4.00
Bounty Scanner 2.0 2.00
buoyRepair 1.02.6
Famous Planets 2 Launch Script 2.0.2
Famous Planets Liners Script 1.0
farsun 1.04
FuelStation-Setup 1.31
IronHide Armour Script 1.01
missile_analyser 1.2
Missiles & Bombs 1.0
newskim
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
oreProcessor 1.57
PAGroove_superhubPopulator 1.1
Random_Hits 1.4.5
Repair system 2.0
rockHermit_Locator 1.3.3
System Redux 1.2 1.2
targetAutolock 1.10
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 24 world scripts:
Anarchies 2.3
AsteroidStorm 4.00
Bounty Scanner 2.0 2.00
buoyRepair 1.02.6
Famous Planets 2 Launch Script 2.0.2
Famous Planets Liners Script 1.0
farsun 1.04
FuelStation-Setup 1.31
IronHide Armour Script 1.01
missile_analyser 1.2
Missiles & Bombs 1.0
newskim
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
oreProcessor 1.57
PAGroove_superhubPopulator 1.1
Random_Hits 1.4.5
Repair system 2.0
rockHermit_Locator 1.3.3
System Redux 1.2 1.2
targetAutolock 1.10
[gameController.exitApp]: .GNUstepDefaults synchronized.
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Initialising OXP System Redux 1.2
Famous Planets 2 Launch Script 2.0.2 loaded.
Famous Planets 2 Launch Script: Setting Up Arrays.
Famous Planets 2 Launch Script: System Redux 1.2 was detected by FP2WOG2
Initialising OXP System Redux 1.2
Famous Planets 2 Launch Script 2.0.2 loaded.
Famous Planets 2 Launch Script: Setting Up Arrays.
Famous Planets 2 Launch Script: System Redux 1.2 was detected by FP2WOG2
If that is the case, is system redux setting up 2 separate sets of arrays, or writing the second over the first?
I'm learning how Oolite scripting works and I appreciate the help.
Cheers.