Anyway, hello again.
I got one question about the ships, actually shipyard.plist.
Is it possible to add certain condition which has to be met so the ship appears on the market after that? (for example amount of kills or specific government)
Cheers

Moderators: winston, another_commander
Code: Select all
<key>leviathan-player</key>
<dict>
<key>chance</key>
<real>1.0</real>
<key>conditions</key>
<array>
<string>legalStatus_number equal 0</string>
<string>score_number greaterthan 6399</string>
</array>
<key>optional_equipment</key>
<array>
<string>EQ_WEAPON_PULSE_LASER</string>
<string>EQ_WEAPON_BEAM_LASER</string>
<string>EQ_WEAPON_MILITARY_LASER</string>
</array>
<key>price</key>
<integer>41000000</integer>
<key>standard_equipment</key>
<dict>
<key>extras</key>
<array>
<string>EQ_ADVANCED_COMPASS</string>
<string>EQ_DOCK_COMP</string>
<string>EQ_ECM</string>
<string>EQ_ESCAPE_POD</string>
<string>EQ_ENERGY_BOMB</string>
<string>EQ_ENERGY_UNIT</string>
<string>EQ_FUEL_INJECTION</string>
<string>EQ_FUEL_SCOOPS</string>
<string>EQ_GAL_DRIVE</string>
<string>EQ_HEAT_SHIELD</string>
<string>EQ_MULTI_TARGET</string>
<string>EQ_NAVAL_ENERGY_UNIT</string>
<string>EQ_NAVAL_SHIELD_BOOSTER</string>
<string>EQ_SCANNER_SHOW_MISSILE_TARGET</string>
<string>EQ_SHIELD_BOOSTER</string>
<string>EQ_CLOAKING_DEVICE</string>
</array>
<key>forward_weapon_type</key>
<string>EQ_WEAPON_MILITARY_LASER</string>
<key>missiles</key>
<integer>0</integer>
</dict>
<key>techlevel</key>
<integer>13</integer>
<key>weapon_facings</key>
<integer>15</integer>
</dict>
I fail to see the connection of using conditions in shipyard.plist, which has been possible forever, and storing ships, which won't be possible for the foreseeable future.Switeck wrote:This would be a nice first step in making a player-owned rock hermit asteroid in some system where you can "store" your ship and switch to another.