Any ideas?
(Sorry for the massive logfile, but as I know absolutely nothing about shaders, I didn't know which bits weren't relevant...)
Code: Select all
[log.header]: Opening log for Oolite version 1.74.2 (x86-32 test release) under Linux at 2010-10-25 13:47:09 +0000.
2 processors detected.
Oolite options: procedural planet textures, docking clearance, wormhole scanner, target incoming missiles, spoken messages, JavaScript console support, OXP verifier, localization tools, debug GraphViz support.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: X11 native resolution detected: 1440 x 900
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[searchPaths.dumpAll]: Unrestricted Mode - Resources paths:
/usr/lib/Oolite/oolite.app/Resources
AddOns
~/.Oolite/AddOns
~/.Oolite/AddOns/tori.oxp
~/.Oolite/AddOns/Ste3cV1.4.oxp
~/.Oolite/AddOns/Galactic_Navy 5.2.2.oxp
~/.Oolite/AddOns/Snoopers2.0.8.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_E.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_C.oxp
~/.Oolite/AddOns/BGS-A1.2.oxp
~/.Oolite/AddOns/Superhubv1.2.oxp
~/.Oolite/AddOns/wolfmk2.oxp
~/.Oolite/AddOns/Lave Academy 1.20.oxp
~/.Oolite/AddOns/Dictators v1.4.oxp
~/.Oolite/AddOns/diamondback.oxp
~/.Oolite/AddOns/thargoid_wars 4.5.oxp
~/.Oolite/AddOns/System_Redux.oxp
~/.Oolite/AddOns/Commies.oxp
~/.Oolite/AddOns/Lave.oxp
~/.Oolite/AddOns/werewolf.oxp
~/.Oolite/AddOns/Tori2.01.oxp
~/.Oolite/AddOns/Rock_Hermit_Locator1.3.2.oxp
~/.Oolite/AddOns/PAGroove_Stations_v1.2.2.oxp
~/.Oolite/AddOns/captKev_dodo.oxp
~/.Oolite/AddOns/Anarchies2.3.oxp
~/.Oolite/AddOns/MilHUD-v3.4.oxp
~/.Oolite/AddOns/Deep Horizons - Lights Down.oxp
~/.Oolite/AddOns/isisinterstellar.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_A.oxp
~/.Oolite/AddOns/spyhunter 1.1.oxp
~/.Oolite/AddOns/military Fiasco 2.5.oxp
~/.Oolite/AddOns/gwxstations.oxp
~/.Oolite/AddOns/longway 1.1.oxp
~/.Oolite/AddOns/buoyRepair1.02.6.oxp
~/.Oolite/AddOns/black_baron.oxp
~/.Oolite/AddOns/wolfwoods_variants.oxp
~/.Oolite/AddOns/BlOomberg Markets v2.2.oxp
~/.Oolite/AddOns/adcks_behemoths_v1.2.oxp
~/.Oolite/AddOns/Blackjacksbullion js v1.24.oxp
~/.Oolite/AddOns/Taranis 1.2.oxp
~/.Oolite/AddOns/Tianve1.3.oxp
~/.Oolite/AddOns/reduxed.oxp
~/.Oolite/AddOns/The Feudal States v1.9.3.oxp
~/.Oolite/AddOns/supercobra 1.4.2.oxp
~/.Oolite/AddOns/Diso.oxp
~/.Oolite/AddOns/Saleza v2.2.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_D.oxp
~/.Oolite/AddOns/Welcome Mat 1.10.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_F.oxp
~/.Oolite/AddOns/ionics-1.3.oxp
~/.Oolite/AddOns/AsteroidStorm 4.0.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_B.oxp
~/.Oolite/AddOns/globestation2.0.oxp
~/.Oolite/AddOns/tgy_dev.oxp
~/.Oolite/AddOns/neocaduceus.oxp
~/.Oolite/AddOns/griff_shipset_dizzy's_all_in_1.oxp
~/.Oolite/AddOns/DeepspaceShip.oxp
~/.Oolite/AddOns/PlanetFall 1.30.oxp
~/.Oolite/AddOns/RandomHits1.4.5.oxp
~/.Oolite/AddOns/FTZ v0.15.oxp
~/.Oolite/AddOns/YOUR_AD_HERE.oxp
~/.Oolite/AddOns/vamp3a.oxp
[rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1 Mesa 7.9-devel")
Vendor: Tungsten Graphics, Inc
Renderer: Mesa DRI Intel(R) 965GM GEM 20100330 DEVELOPMENT x86/MMX/SSE2
[rendering.opengl.extensions]: OpenGL extensions (123):
GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_EXT_pixel_buffer_object, GL_ARB_half_float_vertex, GL_IBM_multimode_draw_arrays, GL_EXT_texture3D, GL_EXT_compiled_vertex_array, GL_NV_vertex_program1_1, GL_EXT_separate_specular_color, GL_ARB_framebuffer_object, GL_EXT_shadow_funcs, GL_EXT_texture_cube_map, GL_EXT_rescale_normal, GL_ARB_transpose_matrix, GL_EXT_stencil_two_side, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_ATI_separate_stencil, GL_ARB_texture_non_power_of_two, GL_INGR_blend_func_separate, GL_EXT_bgra, GL_ARB_sync, GL_EXT_texture_env_dot3, GL_NV_light_max_exponent, GL_APPLE_packed_pixels, GL_EXT_provoking_vertex, GL_SUN_multi_draw_arrays, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_ARB_map_buffer_range, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_IBM_rasterpos_clip, GL_EXT_texture_object, GL_ARB_vertex_program, GL_ATI_texture_env_combine3, GL_NV_texture_env_combine4, GL_ARB_fragment_coord_conventions, GL_EXT_stencil_wrap, GL_EXT_texture_swizzle, GL_MESA_pack_invert, GL_EXT_framebuffer_blit, GL_ARB_vertex_array_bgra, GL_NV_packed_depth_stencil, GL_ARB_texture_compression, GL_EXT_blend_color, GL_ARB_vertex_array_object, GL_EXT_blend_minmax, GL_APPLE_vertex_array_object, GL_ARB_texture_swizzle, GL_EXT_subtexture, GL_MESA_texture_signed_rgba, GL_ARB_point_sprite, GL_ARB_depth_clamp, GL_NV_depth_clamp, GL_EXT_vertex_array, GL_EXT_abgr, GL_NV_blend_square, GL_ARB_vertex_buffer_object, GL_ATI_envmap_bumpmap, GL_EXT_framebuffer_multisample, GL_NV_texture_rectangle, GL_EXT_texture, GL_ARB_multitexture, GL_EXT_vertex_array_bgra, GL_ARB_seamless_cube_map, GL_ARB_copy_buffer, GL_ARB_draw_elements_base_vertex, GL_APPLE_object_purgeable, GL_ARB_shadow, GL_EXT_blend_subtract, GL_MESA_window_pos, GL_ARB_fragment_program_shadow, GL_ARB_window_pos, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_lod_bias, GL_ARB_texture_env_crossbar, GL_ARB_point_parameters, GL_EXT_texture_edge_clamp, GL_EXT_copy_texture, GL_MESA_ycbcr_texture, GL_EXT_texture_sRGB, GL_ARB_texture_env_combine, GL_ARB_fragment_program, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_range_elements, GL_EXT_blend_logic_op, GL_ARB_pixel_buffer_object, GL_EXT_packed_depth_stencil, GL_ARB_texture_rectangle, GL_EXT_fog_coord, GL_SGIS_texture_lod, GL_3DFX_texture_compression_FXT1, GL_EXT_gpu_program_parameters, GL_APPLE_client_storage, GL_ARB_fragment_shader, GL_OES_EGL_image, GL_EXT_polygon_offset, GL_SGIS_texture_border_clamp, GL_ARB_shading_language_100, GL_EXT_secondary_color, GL_EXT_point_parameters, GL_NV_vertex_program, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_ATI_blend_equation_separate, GL_EXT_texture_rectangle, GL_EXT_draw_buffers2, GL_OES_read_format, GL_EXT_blend_func_separate, GL_ARB_texture_cube_map, GL_EXT_cull_vertex, GL_ARB_occlusion_query, GL_EXT_packed_pixels, GL_EXT_framebuffer_object, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_ARB_provoking_vertex, GL_EXT_blend_equation_separate, GL_EXT_texture_env_add, GL_SGIS_texture_edge_clamp, GL_EXT_texture_env_combine
[rendering.opengl.gpuSpecific]: Matched GPU configuration "Intel GMA 900/950 family".
[rendering.opengl.shader.support]: Shaders are supported.
[rendering.opengl.shader.mode]: Shader mode set to SHADERS_SIMPLE.
[shipData.load.begin]: Loading ship data.
[script.load.world.listAll]: Loaded 43 world scripts:
Anarchies 2.3
AsteroidStorm 4.00
behemoth 2.5.4
BGS-M 1.2
blackbaron 1.74
blackjacks 1.22
buoyRepair 1.02.6
Caduceus Damage Control Node 2.0
communist_population 2.11
dictators.js 1.0
feudal-challenge.js 5.0
feudal-mission.js 3.0
feudal-planetfall.js 2.0
feudal-promotion.js 3.0
feudal-ranks.js 2.0
feudal-tournament.js 5.0
free-trade-zone
GalNavy Build 0139
genericHUDswitch.js 1.01, modified by Wyvern
hofd GalNavy Build 118 / HOFD Build 55
ionics_v_rlf 1.3
LaveAcademy 1.2
long_way_round
military_fiasco 2.5
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-tianve 1.3
oolite-trumbles 1.74.2
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.4
PlanetFall 1.3
Random_Hits 1.4.5
rockHermit_Locator 1.3.3
saleza.js 1.0
SE-main-script 2.2
snoopers 2.0.8
spy_hunter
System Redux 1.2 1.2
taranis_one
thargoid_wars 4.5
Welcome Information Script 1.1
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for dbshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader dbshaderv.vertex/dbshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for domshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader domshaderv.vertex/domshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for domshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader domshaderv.vertex/domshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for domshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader domshaderv.vertex/domshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for domshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader domshaderv.vertex/domshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for dbshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader dbshaderv.vertex/dbshaderf.fragment.
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 43 world scripts:
Anarchies 2.3
AsteroidStorm 4.00
behemoth 2.5.4
BGS-M 1.2
blackbaron 1.74
blackjacks 1.22
buoyRepair 1.02.6
Caduceus Damage Control Node 2.0
communist_population 2.11
dictators.js 1.0
feudal-challenge.js 5.0
feudal-mission.js 3.0
feudal-planetfall.js 2.0
feudal-promotion.js 3.0
feudal-ranks.js 2.0
feudal-tournament.js 5.0
free-trade-zone
GalNavy Build 0139
genericHUDswitch.js 1.01, modified by Wyvern
hofd GalNavy Build 118 / HOFD Build 55
ionics_v_rlf 1.3
LaveAcademy 1.2
long_way_round
military_fiasco 2.5
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-tianve 1.3
oolite-trumbles 1.74.2
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.4
PlanetFall 1.3
Random_Hits 1.4.5
rockHermit_Locator 1.3.3
saleza.js 1.0
SE-main-script 2.2
snoopers 2.0.8
spy_hunter
System Redux 1.2 1.2
taranis_one
thargoid_wars 4.5
Welcome Information Script 1.1
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for vrshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader vrshaderv.vertex/vrshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for vrshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader vrshaderv.vertex/vrshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for vrshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader vrshaderv.vertex/vrshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for vrshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader vrshaderv.vertex/vrshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for vrshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader vrshaderv.vertex/vrshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for vrshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader vrshaderv.vertex/vrshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for vrshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader vrshaderv.vertex/vrshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for vrshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader vrshaderv.vertex/vrshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for vrshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader vrshaderv.vertex/vrshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for vrshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader vrshaderv.vertex/vrshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for vrshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader vrshaderv.vertex/vrshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for vrshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader vrshaderv.vertex/vrshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for dbshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader dbshaderv.vertex/dbshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for dbshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader dbshaderv.vertex/dbshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for dbshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader dbshaderv.vertex/dbshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for domshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader domshaderv.vertex/domshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for domshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader domshaderv.vertex/domshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for domshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader domshaderv.vertex/domshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for dbshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader dbshaderv.vertex/dbshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for domshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader domshaderv.vertex/domshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for domshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader domshaderv.vertex/domshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for domshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader domshaderv.vertex/domshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for anarchies-salvager-tunnel.fragment:
>>>>> GLSL log:
0:20(25): preprocessor error: syntax error, unexpected INTEGER_STRING, expecting IDENTIFIER or ')'
0:18(1): preprocessor error: Unterminated #if
[shader.load.failed]: ***** ERROR: Could not build shader anarchies-salvager-tunnel.vertex/anarchies-salvager-tunnel.fragment.
[shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for anarchies-salvager-tunnel-pipes.fragment:
>>>>> GLSL log:
0:21(25): preprocessor error: syntax error, unexpected INTEGER_STRING, expecting IDENTIFIER or ')'
0:19(1): preprocessor error: Unterminated #if
[shader.load.failed]: ***** ERROR: Could not build shader anarchies-salvager-tunnel.vertex/anarchies-salvager-tunnel-pipes.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for dbshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader dbshaderv.vertex/dbshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for dbshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader dbshaderv.vertex/dbshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for domshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader domshaderv.vertex/domshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for dbshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader dbshaderv.vertex/dbshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for vrshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader vrshaderv.vertex/vrshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for vrshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader vrshaderv.vertex/vrshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for dbshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader dbshaderv.vertex/dbshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for dbshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader dbshaderv.vertex/dbshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for dbshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader dbshaderv.vertex/dbshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for dbshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader dbshaderv.vertex/dbshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for dbshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader dbshaderv.vertex/dbshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for dbshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader dbshaderv.vertex/dbshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for vrshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader vrshaderv.vertex/vrshaderf.fragment.
[shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for vrshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
[shader.load.failed]: ***** ERROR: Could not build shader vrshaderv.vertex/vrshaderf.fragment.
[gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2010-10-25 14:08:29 +0000.