Safety switch for weapons?
Moderators: winston, another_commander
Safety switch for weapons?
I know that something similar has been suggested before...
tonight I was getting myself into position to dock, using keyboard control.
Got distracted by my better half, then looked back at screen and saw the station approaching fast. I hit the 's' key to slow down but...
...two minutes later I'm a fugitive and a cop killer to boot.
This suggestion is more about adding immersion, similar to the 'request docking permission' oxp that I quite like.
Basically, I'm just after a key assigned to a weapons on / off switch.
tonight I was getting myself into position to dock, using keyboard control.
Got distracted by my better half, then looked back at screen and saw the station approaching fast. I hit the 's' key to slow down but...
...two minutes later I'm a fugitive and a cop killer to boot.
This suggestion is more about adding immersion, similar to the 'request docking permission' oxp that I quite like.
Basically, I'm just after a key assigned to a weapons on / off switch.
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- Quite Grand Sub-Admiral
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The code for this request is ready to go in trunk. I will run a few more tests, then it will go in as trial code in the initial phase.
The way it is implemented is as follows:
Press '_' to toggle weapons lockdown. The message "Weapons systems online" or "Weapons systems offline" comes up accordingly, accompanied by the sound of the user's choice. The crosshairs are darkened when offline for visual indication. When weapons are locked down, no lasers can be fired in any direction. This could be useful when approaching stations, where accidental fire could lead to very unpleasant situations.
The way it is implemented is as follows:
Press '_' to toggle weapons lockdown. The message "Weapons systems online" or "Weapons systems offline" comes up accordingly, accompanied by the sound of the user's choice. The crosshairs are darkened when offline for visual indication. When weapons are locked down, no lasers can be fired in any direction. This could be useful when approaching stations, where accidental fire could lead to very unpleasant situations.
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- Quite Grand Sub-Admiral
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- Quite Grand Sub-Admiral
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- Cody
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If you’re coming in to dock on manual, with an armed missile, it’s quite easy to fire one by mistake, as it’ll be locked-on to the station. I know, I’ve done it.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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I think it's a cool idea, especially if we can add some voice bits. "Weapons are now hot.." "Primary weapons system standing down.." or something like that.
I've both shot and launched a missile at stations when doing a manual landing, especially with a joystick. I ended up moving the missile button off the joystick, so I have buttons for r,t, and u, but for m I have to reach out and push the button. Sort of more satisfactory like that anyway, in an odd way. And you learn to take your finger entirely off the trigger during tricky landings. LOL
I've also considered a hardware solution. Basically wire up a couple of nice big lighted toggle switches with safety covers as the "safe/arm" for laser and missile. But that could still be done with the safety switch in the program anyway, just set up those switches to basically make the keypresses for whatever the software needs. With a confirming message on the screen and/or an accompanying voice or sound effect bit, it'd just be even cooler.
I've both shot and launched a missile at stations when doing a manual landing, especially with a joystick. I ended up moving the missile button off the joystick, so I have buttons for r,t, and u, but for m I have to reach out and push the button. Sort of more satisfactory like that anyway, in an odd way. And you learn to take your finger entirely off the trigger during tricky landings. LOL
I've also considered a hardware solution. Basically wire up a couple of nice big lighted toggle switches with safety covers as the "safe/arm" for laser and missile. But that could still be done with the safety switch in the program anyway, just set up those switches to basically make the keypresses for whatever the software needs. With a confirming message on the screen and/or an accompanying voice or sound effect bit, it'd just be even cooler.
Sleep? Who needs sleep? Got game. No need sleep.
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- Quite Grand Sub-Admiral
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The system has been upgraded to include all weapons, namely lasers, missiles, mines and energy bomb. Missiles and mines can still be armed, circled with 'Y' and get assigned targets in weapons lock mode, but they will not fire until the system is released again. Missiles and mines display is also darkened when locked and a new HUD element, the "Weapons offline" text has been added to the HUD display lists. This switches on when... guess . Also, since the messages indicating status are definable via descriptions.plist, Ganelon's idea of having the ship's computer announcing weapons status is very doable just by enabling the speech option.
The weapons status is saved so that when you load a player saved in "weapons asleep" mode, the same mode will be resumed upon load.
Pics of the system: left is standard, right is with weapons locked.
If all goes well, I should be able to roll this in later today.
Edit: And... done. Revision 3774.
The weapons status is saved so that when you load a player saved in "weapons asleep" mode, the same mode will be resumed upon load.
Pics of the system: left is standard, right is with weapons locked.
If all goes well, I should be able to roll this in later today.
Edit: And... done. Revision 3774.
- Cmd. Cheyd
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a_c-
Is it possible to also allow this weapon toggle to be joystick-button activated, please?
Is it possible to also allow this weapon toggle to be joystick-button activated, please?
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Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design