A whole mess of OXPs
Moderators: winston, another_commander
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Look into the link and the thread that El Viejo mentioned. By removing the script.js in the config folder of the Griff ships. Otherwise they are spawned at launch. Griff did this to make it easier to test the ships. But this are testscripts.El Viejo wrote:You're memory is correct.maik wrote:I seem to remember that there was some demo code left in that OXP which always spawned a few...
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- maik
- Wiki Wizard
- Posts: 2028
- Joined: Wed Mar 10, 2010 12:30 pm
- Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)
Thanks for confirming.El Viejo wrote:You're memory is correct.maik wrote:I seem to remember that there was some demo code left in that OXP which always spawned a few...
I updated the OXP's Wiki page and put this information there.
- CheeseRedux
- ---- E L I T E ----
- Posts: 827
- Joined: Fri Oct 02, 2009 6:50 pm
Strangely enough, the Griff Krait in my AddOns folder is labeled v1.11 (and has no spawnscript), whereas the link on the Wiki leads to v1.1. Hmmm...
"Actually this is a common misconception... I do *not* in fact have a lot of time on my hands at all! I just have a very very very very bad sense of priorities."
--Dean C Engelhardt
--Dean C Engelhardt
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Eric Walch has been quietly developing the griff krait oxp and has added in a load of really cool scripting that makes it a lot of fun to battle against (shootable subentites that affect the ships performance!), to download, you'll find it as "fixed_shader_krait(EW).zip" in the link in Eric Walch's sig (in the "1.74 only versions"). Here's a link to a post by Eric where you can find the links to his oxp's
https://bb.oolite.space/viewtopic.ph ... 4&start=33
edit: lol, spelling error - 'shooitable'
https://bb.oolite.space/viewtopic.ph ... 4&start=33
edit: lol, spelling error - 'shooitable'
Last edited by Griff on Thu Oct 07, 2010 7:06 pm, edited 1 time in total.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
I reckon you renamed it yourself, after removing the script.js from config, then forgot that you'd done it.CheeseRedux wrote:Strangely enough, the Griff Krait in my AddOns folder is labeled v1.11 (and has no spawnscript), whereas the link on the Wiki leads to v1.1. Hmmm...
As Griff says, you should try Eric's Griff Krait variant… it’s more entertaining.
(Maybe a wiki wizard should add that link to the wiki, as well.)
Last edited by Cody on Thu Oct 07, 2010 7:04 pm, edited 1 time in total.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- CheeseRedux
- ---- E L I T E ----
- Posts: 827
- Joined: Fri Oct 02, 2009 6:50 pm
Nope. Whenever I download an OXP, I keep a copy of the zipfile in a separate folder, where it stays until I download an updated version.El Viejo wrote:I reckon you renamed it yourself, after removing the script.js from config, then forgot that you'd done it.
My v1.11 comes straight from that zipfile. So unless I've tinkered with the OXP, re-zipped it, replaced the original and then forgotten all about it, the one I just checked is just like when it came from the factory.
"Actually this is a common misconception... I do *not* in fact have a lot of time on my hands at all! I just have a very very very very bad sense of priorities."
--Dean C Engelhardt
--Dean C Engelhardt
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
That's exactly what I do... but I have renamed a couple of the extracted oxps in my addons folder (can't remember why, though).CheeseRedux wrote:Whenever I download an OXP, I keep a copy of the zipfile in a separate folder, where it stays until I download an updated version.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- CheeseRedux
- ---- E L I T E ----
- Posts: 827
- Joined: Fri Oct 02, 2009 6:50 pm
So now I have GriffKrait v1.1, GriffKrait v1.11 anf GriffKrait vEW.
Me confused now...
(Actually, I'm more curious than confused. Why do I have v1.11 when current version appears to be v1.1? Will v1.1 and vEW live together peacefully in the AddOns folder, or will one have to go? Will v1.11 and vEW? Which, if any, is the preferred version? Should the Wiki link to both (all three?) versions? These questions—and many others—will be answered in the next episode of Krait.)
Me confused now...
(Actually, I'm more curious than confused. Why do I have v1.11 when current version appears to be v1.1? Will v1.1 and vEW live together peacefully in the AddOns folder, or will one have to go? Will v1.11 and vEW? Which, if any, is the preferred version? Should the Wiki link to both (all three?) versions? These questions—and many others—will be answered in the next episode of Krait.)
"Actually this is a common misconception... I do *not* in fact have a lot of time on my hands at all! I just have a very very very very bad sense of priorities."
--Dean C Engelhardt
--Dean C Engelhardt
- maik
- Wiki Wizard
- Posts: 2028
- Joined: Wed Mar 10, 2010 12:30 pm
- Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)
I added it to the Griff Krait Wiki page.El Viejo wrote:As Griff says, you should try Eric's Griff Krait variant… it’s more entertaining.
(Maybe a wiki wizard should add that link to the wiki, as well.)
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Thanks maik… even Griff’s own readme in the 1.1 version says that you should use the Eric Walch special.maik wrote:I added it to the Griff Krait Wiki page.
Just checked the wiki page... I think the script.js is still in the config folder of this oxp.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- CheeseRedux
- ---- E L I T E ----
- Posts: 827
- Joined: Fri Oct 02, 2009 6:50 pm
I've checked the ReadMe of the v1.11, and it says "This version uploaded 20/04/2009". The datestamp on the file confirms this.maik wrote:Where do I find v1.11?
A possible scenario is that version numbers somehow got muddled and that the v1.11 was just up for a short while; resulting in me not updating my copy on the mistaken belief that I had the latest version.
It's called "~script.js", though. Don't know it that makes a difference.El Viejo wrote:Just checked the wiki page... I think the script.js is still in the config folder of this oxp.
"Actually this is a common misconception... I do *not* in fact have a lot of time on my hands at all! I just have a very very very very bad sense of priorities."
--Dean C Engelhardt
--Dean C Engelhardt
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Good spot... probably stops it loading.CheeseRedux wrote:It's called "~script.js", though. Don't know it that makes a difference.El Viejo wrote:Just checked the wiki page... I think the script.js is still in the config folder of this oxp.
It does... it’s a good option… that’s probably why Eric left it in. If you want to get ‘up-close-and-personal’ with three of them immediately, just remove the ‘~’… instant firefight, and the ones with mil lasers can be quite tough.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!