ZygoUgo's OXPs!
Moderators: winston, another_commander
ZygoUgo's OXPs!
ZygoRoids.oxp & oxz
ZygoCinematicSky&Nebula's.oxp & oxz
ZygoBouy.oxp
ZygoTraffic.oxp & oxz
ZygoRetroStartup.oxp
EscortContracts updated.oxp & oxz
ZygoExplosion.oxp & oxz
Adds detailed highpoly to low poly normalmapped asteroids, slowly adding more as I feel like it
V1.2.6
There is a no-replace version for those of you who want the original astroblocks to represent..
http://www.mediafire.com/download/5ia6m ... .6.oxp.zip
V1.2.5
..and this version replaces them with two of my fancy astroblocks..
http://www.mediafire.com/download.php?8hfy6oek6zba4b2
& http://www.mediafire.com/download/vnicq ... v1.2.5.oxz
Also feel free to check out my Cinematic Stars&Nebulas OXP, although the stars have been absorbed into trunk it is worth leaving them in for 1.76.1 and below users
V.1.3
http://www.mediafire.com/download/t67ul ... .3.oxp.zip
That one probably doesn't appear any more due to having altered the parameters since, but it was cool so I'm leaving this piccie here
Some new-setting images just to show whats around..
The ZygoBouy simply adds an aesthetic glow to the standard bouy, but if you like your Ooniverse dark, it makes sense!
http://www.mediafire.com/download.php?g7nafbdtnqwk054
Where'd the traffic go?!
Increased traffic flow when leaving or fresh-launching from a game load-up..
Make sure if using CinematicSkies it is at least V1.1.8 to avoid this script running twice!
http://www.mediafire.com/download/49oqf ... .5.oxp.zip
Retro your start-up! Messed about with the splash screen and turned the icon silver to match You'll need to rename or back up the originals first before dropping these in..
http://www.mediafire.com/download.php?pn78u7krsmixd10
Escort Contracts
Now appears in the F4 screen, with added imagery too, credits to Capt Murphy of course, and to Keeper for the update
V 1.5.9
http://www.mediafire.com/download.php?zbzk5wvpzw8i8aj
Pepped the explosion effect up a bit, which is as much as I can currently, but who knows what the future holds..
http://www.mediafire.com/download/ddr5t ... on.oxp.zip
ZygoCinematicSky&Nebula's.oxp & oxz
ZygoBouy.oxp
ZygoTraffic.oxp & oxz
ZygoRetroStartup.oxp
EscortContracts updated.oxp & oxz
ZygoExplosion.oxp & oxz
Adds detailed highpoly to low poly normalmapped asteroids, slowly adding more as I feel like it
V1.2.6
There is a no-replace version for those of you who want the original astroblocks to represent..
http://www.mediafire.com/download/5ia6m ... .6.oxp.zip
V1.2.5
..and this version replaces them with two of my fancy astroblocks..
http://www.mediafire.com/download.php?8hfy6oek6zba4b2
& http://www.mediafire.com/download/vnicq ... v1.2.5.oxz
Also feel free to check out my Cinematic Stars&Nebulas OXP, although the stars have been absorbed into trunk it is worth leaving them in for 1.76.1 and below users
V.1.3
http://www.mediafire.com/download/t67ul ... .3.oxp.zip
That one probably doesn't appear any more due to having altered the parameters since, but it was cool so I'm leaving this piccie here
Some new-setting images just to show whats around..
The ZygoBouy simply adds an aesthetic glow to the standard bouy, but if you like your Ooniverse dark, it makes sense!
http://www.mediafire.com/download.php?g7nafbdtnqwk054
Where'd the traffic go?!
Increased traffic flow when leaving or fresh-launching from a game load-up..
Make sure if using CinematicSkies it is at least V1.1.8 to avoid this script running twice!
http://www.mediafire.com/download/49oqf ... .5.oxp.zip
Retro your start-up! Messed about with the splash screen and turned the icon silver to match You'll need to rename or back up the originals first before dropping these in..
http://www.mediafire.com/download.php?pn78u7krsmixd10
Escort Contracts
Now appears in the F4 screen, with added imagery too, credits to Capt Murphy of course, and to Keeper for the update
V 1.5.9
http://www.mediafire.com/download.php?zbzk5wvpzw8i8aj
Pepped the explosion effect up a bit, which is as much as I can currently, but who knows what the future holds..
http://www.mediafire.com/download/ddr5t ... on.oxp.zip
Last edited by ZygoUgo on Thu Jul 03, 2014 10:12 pm, edited 41 times in total.
- DaddyHoggy
- Intergalactic Spam Assassin
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Amazing!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Smivs
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Hi Zygo,
Your lovely asteroids aren't working for me due to a case-sensitive issue (I'm on Linux).
The texture 'WhiteSparkles.PNG' should be WhiteSparkles.png (lower-case png) to match the shipdata.plist.
If I spot any more, I'll let you know.
Cheers,
Smivs.
Your lovely asteroids aren't working for me due to a case-sensitive issue (I'm on Linux).
The texture 'WhiteSparkles.PNG' should be WhiteSparkles.png (lower-case png) to match the shipdata.plist.
If I spot any more, I'll let you know.
Cheers,
Smivs.
Commander Smivs, the friendliest Gourd this side of Riedquat.
Thanks for the feed back guys, glad you like them The scripting side I've barely looked at yet so any advice is more than welcome, I might actually have two whole days off work next week, woohoo! If that's the case I'll have a look at any issues any one wants to raise then.
Mr Walch has kindly offered me some advice about overides/replacing, although I would like to ask if anyone else is still getting core ships in their game with Griff's all-in-one, albiet I have ALOT of oxp's installed which could be meddling with this.
I've tried reloading with shift a few times but it doesn't make any difference *shrug, wondering if anyone has already solved this?
Mr Walch has kindly offered me some advice about overides/replacing, although I would like to ask if anyone else is still getting core ships in their game with Griff's all-in-one, albiet I have ALOT of oxp's installed which could be meddling with this.
I've tried reloading with shift a few times but it doesn't make any difference *shrug, wondering if anyone has already solved this?
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
The overrides.plists in the griff shipset just changes the role of all the built in ships to 'unused' (instead of 'trader', 'pirate' etc), so what happens is that when Oolite needs to populate the system with traders & pirates it doesn't choose the default shipset ships anymore since their roles are now changed to 'unused' which is a role the populater will never choose.
Rergarding why you're still seeing them in game: What's happening is an oxp ship is probably like_shipped to a default shipset ship and is either being called into existence by a script or has a default role that the populator will use to populate a system
eg, with an shipdata-overrides.plist in place in an oxp to remove the default adder from selection by the game by changing it's role from 'trader' to 'unused', such as this:-
the following in an another oxp will bring the adder model & texture back into the game as a pirate
Rergarding why you're still seeing them in game: What's happening is an oxp ship is probably like_shipped to a default shipset ship and is either being called into existence by a script or has a default role that the populator will use to populate a system
eg, with an shipdata-overrides.plist in place in an oxp to remove the default adder from selection by the game by changing it's role from 'trader' to 'unused', such as this:-
Code: Select all
{
"adder" =
{
roles = "unused";
};
}
Code: Select all
"my_OXP_adder_pirate" =
{
like_ship = "adder";
roles = "pirate";
};
Thanks for the response Griff
So does this mean I could add my own overides.plist to cover all events like this, such as..
Would that do it? Would this have to be processed before the event it is trying to cover IE AAA.OXP?
So does this mean I could add my own overides.plist to cover all events like this, such as..
Code: Select all
{
"adder" =
{
like_ship = "griff_normalmapped_adder_NPC";
};
}
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Overrides are processed after all oxps are loaded. So an override in AAA.oxp will still override the shipdata in ZZZ.oxpZygoUgo wrote:Would that do it? Would this have to be processed before the event it is trying to cover IE AAA.OXP?
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Minor update,slowed them down..
http://www.mediafire.com/?ac224807361e81x
@Smivs.. I can't see where you mean, are you referring to the actual file extension produced by the computer?
@Eric and Griff.. It's working fine , my attempt didn't do owt so I'm currently working my way through seeing which OXP's are clashing
http://www.mediafire.com/?ac224807361e81x
@Smivs.. I can't see where you mean, are you referring to the actual file extension produced by the computer?
@Eric and Griff.. It's working fine , my attempt didn't do owt so I'm currently working my way through seeing which OXP's are clashing
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
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- Contact:
It's a case-sensitive issue.
In the shipdata.plist you have
but the texture is called 'WhiteSparkles.PNG' .
In other words the '.png' is lower-case in the .plist but upper-case in the Textures folder. Linux doesn't like this.
In the shipdata.plist you have
Code: Select all
diffuse_map = "WhiteSparkles.png";
In other words the '.png' is lower-case in the .plist but upper-case in the Textures folder. Linux doesn't like this.
Commander Smivs, the friendliest Gourd this side of Riedquat.