Thargoid wrote:I would like to issue this OXP over the weekend, so if any of you have any more test reports can you please post them here or PM them to me as soon as you can?
I did a few test runs with it. It's a lot of fun in combat situations, I especially like that you can fight two ships at the same time, one with the plasma cannon and the other with the laser.
I still have to adjust my fighting pattern to that, in my Cobra I mostly snipe from a distance before I get into the midst of it. As others have already commented, your ship is a little too twitchy to work well as a sniper. At least with keyboard controls. However, I didn't find it too hard to dock.
I have not played around with the cargo and missile opportunities, am not much of a bulk trader nor a missile guy--I prefer lasers (and now plasma cannons).
In order to suit my taste I would do away with the cargo systems, the extra missile slots don't hurt much. Maybe I'll take the time one day to experiment with pylon-based fuel tanks...
In close combat I like the ship a lot. I fitted an ECM system but am torn between liking and disliking the fact that the ship's system takes over ECM. One the one hand it takes one more task off your back, on the other hand you still have to watch out for hard heads, so you end up watching what happens to all missiles anyways. What I would propose instead is for the plasma cannons to automatically target hard heads (or actually all missiles) when they are aiming for you. And after destroying them they could return to their previous target. That would be fantastic!
The fuel thing eluded me. I jumped to another system, used witch fuel injectors, and still ran out of witch fuel. But I didn't really do proper testing...
All in all I like it a lot! Good work