Your ideal ship

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
maik
Wiki Wizard
Wiki Wizard
Posts: 2028
Joined: Wed Mar 10, 2010 12:30 pm
Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)

Post by maik »

I'm quite happy with my iron assed Cobra MkIII.

What would increase the fun for me would be to separate the control of lasers from the control of the ship, i.e. aim them while keeping the ship steady (like somebody else suggested in another thread). Should be

Alternately, there could be some form of auto-aim like you see on current fighter planes and helicopters. Just mark the target and let the auto aim take care of the rest, taking target direction and velocity into account etc.

Both are probably impossible within the OXP constraints but one can dream :)
User avatar
Disembodied
Jedi Spam Assassin
Jedi Spam Assassin
Posts: 6885
Joined: Thu Jul 12, 2007 10:54 pm
Location: Carter's Snort

Post by Disembodied »

A cargo pod scanner could be a nice feature ... more of a (possibly) OXP-able piece of equipment than a ship feature, but still. Target the pod, and you can find out what's inside before you scoop it. It would be a big help to those of us with small cargo bays, who have to be choosy about what we take on board! Combined with a big array of possible cargo descriptions it could add some colour, too.
User avatar
Eric Walch
Slightly Grand Rear Admiral
Slightly Grand Rear Admiral
Posts: 5536
Joined: Sat Jun 16, 2007 3:48 pm
Location: Netherlands

Post by Eric Walch »

Disembodied wrote:
A cargo pod scanner could be a nice feature ... ....would be a big help to those of us with small cargo bays, who have to be choosy about what we take on board!
Or you could jus scoop it, and press "d" when you don't like the pod. The dump-item always dumps the last scooped pod first. Or cycle trough your cargo with the "R" key and dump something of even less value.

And after ejecting you better destroy the pod with your lasers to at least earn 1 cr. for the trouble.
User avatar
Disembodied
Jedi Spam Assassin
Jedi Spam Assassin
Posts: 6885
Joined: Thu Jul 12, 2007 10:54 pm
Location: Carter's Snort

Post by Disembodied »

Eric Walch wrote:
Or you could jus scoop it, and press "d" when you don't like the pod. The dump-item always dumps the last scooped pod first. Or cycle trough your cargo with the "R" key and dump something of even less value.

And after ejecting you better destroy the pod with your lasers to at least earn 1 cr. for the trouble.
That's what I do at the moment (although I don't shoot unscooped ones, in case they've got people in them ...), but if I could ping the cans from a distance it would save a lot of faff. Plus we could have fun working out descriptions too. IIRC isn't there already an OXP that comes up with different types of cargo descriptions?
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Post by JazHaz »

What I would like to see is ships where you can't fit all the equipment to, ie have limited space. Perhaps in a future version of Oolite each ship would have a fixed capacity of equipment space, and each bit of equipment would take up some of that space, and if you used up all the available space you would not be able to add more. Large Cargo Bay extensions should take up equipment space too.
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
User avatar
Darkbee
---- E L I T E ----
---- E L I T E ----
Posts: 335
Joined: Mon Aug 09, 2004 8:40 pm
Location: Space... man!
Contact:

Post by Darkbee »

Switeck wrote:
Darkbee wrote:
This is a tough one because the temptation is to say I want a ship that is as fast a Fer-de-Lance with the cargo carrying capacity of an Anaconda and the maneuverability of an Asp Mk II.
Ironically, a ship that was as fast as an Asp Mk II and as maneuverable as a Fer-de-Lance...with the cargo capacity of an Anaconda would be more powerful.

The Fer-de-Lance is slower than a Boa 2, which is slower than a Mamba, which is slower than a Cobra 3, which is slower than a Sidewinder, which is slower than an Asp. :lol:
I think the stats are wrong on the Wiki, the value given for the Boa Class cruiser is for the thrust, not the speed. I believe the Viper Interceptor is one of the fastest (standard) ships in the game. 8)

Regardless, I stand corrected, but you get the general idea. :P
Darkbee
Oolite: A grOovy Kind of Love
Image
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

Darkbee wrote:
I think the stats are wrong on the Wiki, the value given for the Boa Class cruiser is for the thrust, not the speed. I believe the Viper Interceptor is one of the fastest (standard) ships in the game.
You're spot on with that. But to which stats in the Wiki are you refering? As far as I can see, the stats for both BCC and Interceptor are correct (0.312 and 0.520 LM respectively).
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

ClymAngus wrote:
Vaztr; Maybe a magbeacon that produces a mild magnetic effect slowly pulling all the metal objects (including ships) towards it. It lasts for say 10 seconds then turns into a normal beacon. It's used to arrest and collect spilled cargo around it.
That sounds perfectly scriptable. Maybe I'll give it a try. :wink:
UK_Eliter
---- E L I T E ----
---- E L I T E ----
Posts: 1248
Joined: Sat Sep 12, 2009 11:58 pm
Location: Essex (mainly industrial and occasionally anarchic)

Post by UK_Eliter »

That magnetic beacon idea sounds fun. And it could be used not only for cargo collection but also to gain a tactical advantage in a fight, or to line ships up for deploying some weapon of mass destruction upon them (or for blocking a docking bay, or pulling a ship nearer to a missile fired at it or to an escort ship or drone).
User avatar
Captain Tylor
Dangerous
Dangerous
Posts: 90
Joined: Fri Sep 26, 2008 11:44 am
Location: London

Post by Captain Tylor »

Disembodied wrote:
A cargo pod scanner could be a nice feature ... more of a (possibly) OXP-able piece of equipment than a ship feature, but still. Target the pod, and you can find out what's inside before you scoop it. It would be a big help to those of us with small cargo bays, who have to be choosy about what we take on board! Combined with a big array of possible cargo descriptions it could add some colour, too.
plus 1
User avatar
Dave McRoss
Dangerous
Dangerous
Posts: 104
Joined: Wed Jul 07, 2010 9:28 am
Location: Italy, Tuscany
Contact:

Post by Dave McRoss »

JazHaz wrote:
What I would like to see is ships where you can't fit all the equipment to, ie have limited space. Perhaps in a future version of Oolite each ship would have a fixed capacity of equipment space, and each bit of equipment would take up some of that space, and if you used up all the available space you would not be able to add more. Large Cargo Bay extensions should take up equipment space too.
Like one used in Frontier, right? Frontier's ships are modular, yop can even install 100 shield generators on a single hull.
My ship list:

Cobra MK 3 - Lepka
Dragon M - Smaug
Python - Boa Pitonato
Cobra MK 3 - Lepka II
Now in a Python ET Special - Shark Panzer

[G5] -= Deadly =- (3720 Kills)
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2278
Joined: Tue Jan 02, 2007 12:38 pm

Post by Killer Wolf »

the magnetic idea is good for up to and including TCs i'd say : espectially useful for blatting something like a pirate rock when you end up w/ 2 billion metal shards clogging the scanner. absolutely no way should it be strong enought o affect a ship, much less one that has engines.
User avatar
Alex
---- E L I T E ----
---- E L I T E ----
Posts: 770
Joined: Mon Oct 06, 2008 10:49 pm
Location: Oz. The land of some gold but mostly rust

OOO.. Wish list

Post by Alex »

I don't need much, Have a caddy OMG. Tweaked handling, Decreased pitch, increased roll. No yaw control.

Would love a proper telescopic sight for military laser; One where the actual image of the poor sorry bad guy does get bigger for better aiming at distance. Would be real great going against multi lasered baddies.

Would love to be able to choose which pylon my weapons go on when buying.
LOOK OUT!!!
OOPS..
"Press Space" Commander
If you do not see "Press Space" more often than you want.. Your not trying!
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: OOO.. Wish list

Post by Commander McLane »

Alex wrote:
Would love to be able to choose which pylon my weapons go on when buying.
Isn't that implemented already? I seem to recall something like that.
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Post by Thargoid »

Not exactly (see the other place where the same question is posed, to save having everything in stereo).
Post Reply