Viper Interceptor question
Moderators: winston, another_commander
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Viper Interceptor question
Is the Viper Interceptor hyperspace capable? Oolite reference sheet says yes, Wiki says no… opinions, please.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
I don't know.
An interesting datum, though is its fuel capacity. A quick look at the shipdata.plist shows it seems to have a tank big enough for a 16LM jump.
Now of course it needs a lot of that for its Fuel Injectors (it is an Interceptor, after all), but a standard maximum 7LM jump would still leave plenty. In pursuit, it may be called upon to jump after its quarry, so my guess would be "Yes, it is hyperspace capable".
Now, someones going to come along and tell me what a load of BS that was.....
An interesting datum, though is its fuel capacity. A quick look at the shipdata.plist shows it seems to have a tank big enough for a 16LM jump.
Now of course it needs a lot of that for its Fuel Injectors (it is an Interceptor, after all), but a standard maximum 7LM jump would still leave plenty. In pursuit, it may be called upon to jump after its quarry, so my guess would be "Yes, it is hyperspace capable".
Now, someones going to come along and tell me what a load of BS that was.....
Commander Smivs, the friendliest Gourd this side of Riedquat.
Meh, for what it's worth I've recently tweaked trunk to allow for non-witchjump capable player & NPC ships, and I left the viper Interceptor as witchjump capable...
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Thanks Kaks (and Smivs)... good, that's what I wanted to hear.Kaks wrote:and I left the viper Interceptor as witchjump capable...
(Should a Wiki wizard edit the Wiki?)
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- maik
- Wiki Wizard
- Posts: 2028
- Joined: Wed Mar 10, 2010 12:30 pm
- Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)
*Waves wand at Wiki*El Viejo wrote:Thanks Kaks (and Smivs)... good, that's what I wanted to hear.Kaks wrote:and I left the viper Interceptor as witchjump capable...
(Should a Wiki wizard edit the Wiki?)
*concentrates, waves wand at Wiki again*
*looks up proper incantation, concentrates biting his tongue, waves wand at Wiki a third time*
- Killer Wolf
- ---- E L I T E ----
- Posts: 2279
- Joined: Tue Jan 02, 2007 12:38 pm
I've always though the Vipers were more a local patrol vessel, hold fuel for injectors but basically are confined to a system. i think it would be logical for them to be jump capable tho, to follow scumbags who try and escape via a jump.
might be a good OXP idea : if you're a Fugitive and jump away from some cops there should be a x% chance of them doggedly following you, either piggybacking your cloud or analysing it and jumping after you (if they don't reach teh cloud in time to tailgate).
might be a good OXP idea : if you're a Fugitive and jump away from some cops there should be a x% chance of them doggedly following you, either piggybacking your cloud or analysing it and jumping after you (if they don't reach teh cloud in time to tailgate).
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
But government type is irrelevant...the 'Police' are an arm of GalCop, so it's quite logical that they would pursue criminals across systems.Rxke wrote:Hmmm, but they would be out of their jurisdiction, so to say.
They jump to another government, with other rules.
OTOH, you are a fugitive regardless of which government you visit...
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
oo, this sounds interesting, does it mean that we can now have player flyable versions of ships that were previously unavailable such as kraits, sidewinders etc? can you still buy fuel for the injectors to whizz around in them, you just can't hyperspace?Kaks wrote:Meh, for what it's worth I've recently tweaked trunk to allow for non-witchjump capable player & NPC ships, and I left the viper Interceptor as witchjump capable...
If you were to make a like_ship of a krait (the trnk version, of course) that would indeed be very possinle...
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- Killer Wolf
- ---- E L I T E ----
- Posts: 2279
- Joined: Tue Jan 02, 2007 12:38 pm
Sure, and also the ultimate scrounger oxp: get yourself an hyperspace incapable ship, a witchspace cloud analyser, and hang around the station for 'the right car'...
And, in line with the latest hadwavium discoveries, in trunk the total time taken for a failed hyperspace jump is not a linear 1/2 of the travel distance anymore, & it's now possible to get witchspace failures when 'borrowing' someone else's witchspace tunnel, due to the usual hardware glitches, or to a too step rate of climb at the instant of entering the tunnel...
The whole witchspace bit should be a lot more internally consistent in the future!
And, in line with the latest hadwavium discoveries, in trunk the total time taken for a failed hyperspace jump is not a linear 1/2 of the travel distance anymore, & it's now possible to get witchspace failures when 'borrowing' someone else's witchspace tunnel, due to the usual hardware glitches, or to a too step rate of climb at the instant of entering the tunnel...
The whole witchspace bit should be a lot more internally consistent in the future!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)